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Ice tiles should provide science in late game!

Discussion in 'Civ6 - General Discussions' started by TheBlueKing, May 16, 2018.

  1. TheBlueKing

    TheBlueKing Chieftain

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    Ice tiles should provide science, just take a look at how much today's scientists are learning about our planet from melting glaciers.

    Maybe early in the game they should not provide any bonus, but at late game (e.g. atomic/modern/information era) they should provide +2, +4 and +6 (or +3, +6 and +9) science as it is very difficult to create cities next to ice.

    This would make late game more interesting and encourage players to conquer those parts of map.

    Scott-Rasmussen station is one way to make those parts more interesting, but if you fail to create it then you lost resources and got nothing. This way you would still get some science.
     
  2. kaspergm

    kaspergm Warlord

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    I agree, I was quite disappointed that the research station was not a governor improvement to add science yields to adjacent ice/tundra tiles.
     
  3. Phoenix1595

    Phoenix1595 Lord of the Two Lands

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    Ice tiles should also disappear in late game, with the same logic.

    That said, I wish polar and desert tiles were a little more useful, somehow, other than through Petra and Amundsen. I don’t necessarily mean they should be “workable” by cities, but rather have more of a strategic use, like mountains do as defensive barriers. Maybe units lose health if they end their turn on those tiles, much like in reality where no general would risk marching his army through the Sahara willy nilly. Oases would naturally be safe zones where a unit could rest. Just a thought.
     
  4. ezzlar

    ezzlar Chieftain

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    Well, Civ already suffers from that every single tile is almost worth settling, so no. From a game play perspective.
     
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  5. UWHabs

    UWHabs Warlord

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    If anything, they need to have deserts have a much larger negative to districts. Right now, it's just so obviously the best thing to throw your districts in the desert because those tiles are useless for everything else.

    The biggest problem to giving science to snow tiles is that they're useless to work. So even if you gave them +3 science, better than a specialist, a snow city is rarely going to be large enough to even have that worth working. But that would at least be better than nothing, and would be a nice improvement to the research lab if you added that in as a secondary ability.
     
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  6. Archon_Wing

    Archon_Wing Vote for me or die

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    I think ice tiles should either generate more appeal or make it so that they can always be part of a national park regardless of appeal. (it just gets set to the min required for once.)
     
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  7. Kataklysm

    Kataklysm Chieftain

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    Good idea, but very few real-world cities (other than small settlements or aboriginal peoples) are actually founded next to sea ice.
    And like UWHabs said, snow/ice tiles are close to useless even if they should yield science.

    Maybe there could be a mechanic like "Build Science Outpost" with a worker out of your territory, or a Conduct Polar Scientific Expedition kind of project.
     
  8. katanaD

    katanaD Chieftain

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    yes, I think the southern ICE areas should give a bonus to rocketry and such in late game. To keep in with the theme of the "secret" UFO bases we have in antarica here on earth

    ;>)
     
  9. megabearsfan

    megabearsfan Chieftain

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    I don't know that we necessarily want people founding cities on ice, but having something to do with those tiles late-game would be nice.
    Maybe something more akin to a combination of Civ III's colonies and Beyond Earth's expeditions, where you send units/scouts/builders/scientists out to inhospitable and exotic parts of the world to do field research. You set up a temporary research station, maybe even a joint operation with one or more other civs. Perhaps this could be a special type of "Research agreement"?
     
  10. Morningcalm

    Morningcalm Keeper of Records

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    But Alaska isn't the center of science in the US...

    (And frankly if ice tiles gave science the AI would settle them even more than they presently do. No thanks.)
     
  11. NukeAJS

    NukeAJS Chieftain

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    Ice and desert tiles already have a use -- plop districts on them. This way you don't wipe out the yields of a useful tile like grassland or grass/plains hill.
     
  12. UWHabs

    UWHabs Warlord

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    Just like real life, nowhere better to put a neighbourhood than in the arctic on snow.
     
  13. MAHRana

    MAHRana Chieftain

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    Ice tiles should melt in late game
     
  14. Banazir864

    Banazir864 Chieftain

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    If anything, it would make sense for you to be able to build "scientist" units late-game who could be expended on ice, jungle, or reef tiles for a science bonus.
     
  15. gozpel

    gozpel Couch-potato (fortified)

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    have a building like an igloo, and put a scientist in it? Only on plain ice-tiles of course.
     
  16. Cedbird77

    Cedbird77 Chieftain

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    I think only random snow tiles should give science. Good idea but don't go overboard.
     
  17. Cedbird77

    Cedbird77 Chieftain

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    The science of that is debatable. An even if they did melt. Will they be grassland or Oasis? Will it be farmable or useful? No.

    Adding science to a few random snow tiles is cool. But lets not go overboard. Snow tiles are snow tiles....
     
  18. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    Probably the best way to implement this would be to add adjacency bonuses for Research Labs.
     
  19. lordofcivs

    lordofcivs Lord of The Civilizations

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    People are very confused in this thread between Ice Tiles & Snow Tiles. :D
    Some here are talking about Ice Tiles (like they should melt) and some are talking about Snow Tiles (which being discussed here by the OP mistakenly called as Ice Tiles for providing science).
     

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