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ICEMod strategy and walkthroughs

Discussion in 'Other Civ-Related Games' started by neilkaz, Aug 30, 2015.

  1. Markus Ramikin

    Markus Ramikin Justicar

    Joined:
    Aug 19, 2015
    Messages:
    150
    Location:
    Holy Terra
    Sounds like a good one.

    (It's always GC with you!)
     
  2. neilkaz

    neilkaz Chieftain

    Joined:
    Oct 1, 2010
    Messages:
    957
    Location:
    Chicago Suburbs
    I've gone to Antares occasionally, but GC wins are more common in my super expansionist style where I conquer with ground troops and get my pop well over 1000.
     
  3. Alex2018

    Alex2018 Chieftain

    Joined:
    Jun 3, 2018
    Messages:
    10
    Gender:
    Male
    Thank you for your detailed walkthroughs. As I read it and read other website, I am not sure how you all get those high population numbers. I barely get 50-57 population on my large homeworld using uni/sub/aq/large homeworld playing 1.50 huge/imp/prewarp. Maybe race picks with +growth would be it, instead of aquatic (I am not sure how much benefit aquatic adds to subterrainian)

    I micromanage like hell, use 1 pop housing technique, stock up on production, follow the built order that I've found to be the best (build all cb -> few freighters in between -> rlabs -> clones -> scomps -> biosphere,) in the long term, and still approach nowhere near the numbers that I see on this and other websites.

    I've seen cabman video. My approach is even more complex, except that I don't have colony ships to start with. If I had, then with big system nearby, I'd probably manage to reach around 100 pop (assuming two systems with ~ 50 pop total). But I like to start prewarp.

    Any comments, suggestions, critique?

    Thanks,
     

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