ICS: Infinite City Sprawl. Build as much cities as you can, doesn't matter how close to each other they are.
That used to be very lucrative in Civ2 because for one population you get two back when you build a city (the center square plus the one the first/only population uses).
But in Civ3 it's still very handy even though this advantage is gone: in the early days when cities don't become bigger than 6, why not fill up the squares not used by cities with other cities? That way you also get commerce and production from those previously unused squares. And when you're able to have metropolises, you just abandon all those extra cities.
The extra corruption you get because of more cities - That happens, doesn't it? - does not counter-balance it.
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Well, I don't like ICS! Even though I'm aware of this advantage, I just can't get it over my heart to use it. Is it me or is it actually also a bug (or rather imperfection
) that this advantage even exists? You can see clearly the computer doesn't take use of this.
I myself always try to get as close to the Perfect City Grid as possible:
Red are cities. This way you only have one square overlap with other cities per city (dark green).
That used to be very lucrative in Civ2 because for one population you get two back when you build a city (the center square plus the one the first/only population uses).
But in Civ3 it's still very handy even though this advantage is gone: in the early days when cities don't become bigger than 6, why not fill up the squares not used by cities with other cities? That way you also get commerce and production from those previously unused squares. And when you're able to have metropolises, you just abandon all those extra cities.
The extra corruption you get because of more cities - That happens, doesn't it? - does not counter-balance it.
-------
Well, I don't like ICS! Even though I'm aware of this advantage, I just can't get it over my heart to use it. Is it me or is it actually also a bug (or rather imperfection

I myself always try to get as close to the Perfect City Grid as possible:

Red are cities. This way you only have one square overlap with other cities per city (dark green).