Tempestangel
Chieftain
Welcome fellow theorycrafters, if you clicked on this link then you are either here to contribute ideas of ICS strategy for Civ: BE, or have no idea what ICS is.
What is ICS?
ICS stands for Infinite City Sprawl, it is an older strategy, but was very popular in Civ V (Vanilla/G&K). The primary strategy behind ICS is to build as wide an empire as one possibly can, typically having a city built every 3 tiles from another city.
It was culled down in the expansion for Civ V Brave New World through massive percentage based defects (such as more science needed for technologies). I however believe that with the new virtues in BE, that it will be possible to restore it to its former glory!
Why do ICS?
ICS seems to outsiders to be a foolhardy strategy, and a large waste of time. It goes hand in hand with the Tall VS Wide argument. I will explain why it is so popular with a small handful of points:
THEORY TIME
So, after looking over the new detailed information we have available, I have an idea for my own ICS build, please feel free to apply your own ideas, share them, etc.
-Sponsor: KP, SF, or PAC (I'm just interested in trying these civ's out)
-Colonists: Artists (culture+happiness? Works good for going wide me thinks.)
-Retrograde thruster (I want to grab that perfect spot for the first city)
-Laboratory (I want to be able to expand from the start, will save science later)
Virtues:
1-Knowledge: For expansionist virtues like 50% less science lost from cities)
2-Industry: First tree that I will fill to the brim, it will allow the empire to sustain itself even when unhappy.
3-Return to Knowledge: Fill out some extra end-tree virtues
4-Might: I like to asset late-game dominance
I will likely pick Harmony, so that I have less problems with expanding into this alien territory.
What is ICS?
ICS stands for Infinite City Sprawl, it is an older strategy, but was very popular in Civ V (Vanilla/G&K). The primary strategy behind ICS is to build as wide an empire as one possibly can, typically having a city built every 3 tiles from another city.
It was culled down in the expansion for Civ V Brave New World through massive percentage based defects (such as more science needed for technologies). I however believe that with the new virtues in BE, that it will be possible to restore it to its former glory!
Why do ICS?
ICS seems to outsiders to be a foolhardy strategy, and a large waste of time. It goes hand in hand with the Tall VS Wide argument. I will explain why it is so popular with a small handful of points:
- Less happiness stress; When building an ICS Empire, having negative happiness isn't the end of the world.
- High, widespread production; as the cities grow, you have a large amount of production powerhouses, allowing you to build an army within a small number of turns.
- Choking the land: With such a large empire, the land is much easier to maintain, you won't need to worry about a war being the end of you, or losing territory to that pesky ARC player.
- High Gold production: Having so many cities, and so many resources/building results in HUGE gold production.
THEORY TIME
So, after looking over the new detailed information we have available, I have an idea for my own ICS build, please feel free to apply your own ideas, share them, etc.
-Sponsor: KP, SF, or PAC (I'm just interested in trying these civ's out)
-Colonists: Artists (culture+happiness? Works good for going wide me thinks.)
-Retrograde thruster (I want to grab that perfect spot for the first city)
-Laboratory (I want to be able to expand from the start, will save science later)
Virtues:
1-Knowledge: For expansionist virtues like 50% less science lost from cities)
2-Industry: First tree that I will fill to the brim, it will allow the empire to sustain itself even when unhappy.
3-Return to Knowledge: Fill out some extra end-tree virtues
4-Might: I like to asset late-game dominance
I will likely pick Harmony, so that I have less problems with expanding into this alien territory.