Idea about civic synergies

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Jul 5, 2004
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Canberra, Australia
Generalisation warning.

Time from theory to "consumer" product, in peace time is about 20 years. It is shorted in war time for war applications. There have been studies and experiments to reduce this time but none have made a singificant impact (yet).
 

Talin2009

King
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Jul 12, 2009
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614
Is that really true or just a perception due to fast advancement of military equipment during war? There were not that many important inventions done during world war 2 but there was fast refinement of technologies useful for war. Necessity might be the mother of invention but the different needs of war and peace can easily result in things that don't carry over from one to the other, especially in the war to peace direction. Improved tank design is not really useful for peace and civilians.

A crisis can increase the applied research of needed fields and speed up the implementation of results but it can't improve basic research that much.

My point wasn't about tank technologies but rather about priorities put before society and resources assigned for the task. In the war time and in totalitarian society those are defined by centralised power source rather than oligarchic clans (we may call those corporations) fighting for profit and for means to convert profit into power and back. Or to say otherwise, that centralized power group is more effective than classes/multiple power groups - both in ways of utilizing state resources and representing different classes interests. So-called modern democracy is way too easily manipulated to be stable.
 

Hydromancerx

C2C Modder
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Feb 27, 2008
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16,281
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California, USA
Generalisation warning.

Time from theory to "consumer" product, in peace time is about 20 years. It is shorted in war time for war applications. There have been studies and experiments to reduce this time but none have made a singificant impact (yet).

What about media influence. For example things like cellphones or iPads being influenced by fictional Star Trek devices. In other words media inspiring the next generation into building the stuff they saw in science fiction.
 
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