Zechnophobe
Strategy Lich
Take one non hero unit of each type:
Archer
Melee
Recon
Arcane
Disciple
Where each is level 6 or greater.
Have them all on a single tile? Great, give them the ability 'form Adventuring party' which sacks them all to create a National Hero unit with....
And that's as far as I am in the thought process.
Maybe move 3 with blitz, since they can all attack? Has all promotions of the party (Including existent spells) but then starts over at level 1, and gains hero like a, well, hero.
Special abilities of the Adventuring party might be special things in graveyards, additional effects from sacking a lair... I'm not sure yet exactly.
Archer
Melee
Recon
Arcane
Disciple
Where each is level 6 or greater.
Have them all on a single tile? Great, give them the ability 'form Adventuring party' which sacks them all to create a National Hero unit with....
And that's as far as I am in the thought process.
Maybe move 3 with blitz, since they can all attack? Has all promotions of the party (Including existent spells) but then starts over at level 1, and gains hero like a, well, hero.
Special abilities of the Adventuring party might be special things in graveyards, additional effects from sacking a lair... I'm not sure yet exactly.