[IDEA] Council Rewrite

kmdavis

Chieftain
Joined
May 3, 2009
Messages
24
Location
New York
First, take everything you know about the over/undercouncil and throw it out the airlock. I'm starting from scratch here.

SUMMARY:

1) There should be 3 councils, 1 for each alignment. Maybe called: The Shadow League (Evil), The Grey Circle (Neutral), & Synod Lucis (Good)

2) The members, electors, and leaders of each of these 3 councils are citizens of Every nation, not just the leaders of those nations. Membership in each council is a bit heavy in nations of same alignment.

3) Each of these councils is more or less anonymous. Think of them as the Illuminati, or the Freemasons (ok, bad example) or any other "secret society".

4) The corresponding civics for each council represents which council (if any) a nation supports (financially, politically, militarily, etc)

5) These councils don't necessarily do what you want them to do. You can lobby them to take certain actions, but no leader can give them orders.

-----
DETAILS:

In game terms, I'd like to model membership for each council using a non-state religion, similar to the cult of dragons. Each player's starting city automatically gets representation in the council that corresponds with your initial alignment. The councils spread automatically. The Good and Evil councils don't have a "holy" city until Order and AV, respectively, are founded. Neutral waits until all of the other 5 religions are founded before it gets a holy city. The holy cities move periodically, until someone builds the holy building for that council (thinking Merchant for Evil, Prophet for Good, Bard/Sage/Engineer for Neutral).

Periodically, council events will pop up, some good, some bad, and some giving you a chance to lobby for changes in policy.
Choosing the good/evil/neutral council civic increases the good events for that council, decreases the bad for that council, increases the bad events from the Other 2 councils (esp the opposite council for good/evil), and restricts you to only lobbying that 1 council (but your lobbying is far more effective)

Each council has a theme:

For the Synod, "the ends Always justify the means" pretty much sums it up. Their goal is to rid the world of evil, and if that requires embracing evil, so be it. To paraphrase the bad guy from the movie Serenity, "There's no place for me there [the 'better world' he's making]. I'm a Monster, I have no illusions about what I do."

The Shadow League has a bit more in common with the Council of Esus than it does with the Ashen Veil. The Shadow League believes that "There is nothing money cannot buy". While the League was not initially trying to bring hell to earth, they're getting paid very handsomely (with the additional promises of eternal life, and unlimited power (and money)) to further that goal. But when they're not in bed with the AV, they're more like organized crime.

The Gray Circle actually has 2 themes; the Gray Circle that the world knows about say "We are dreamers, shapers, singers, and makers. We study the mysteries of [the universe]." The inner council of the Gray Circle, however, has a different theme: Balance. They believe that if either good or evil were to emerge victorious, that all would suffer. And so they attempt (in their spare time, when they're not trying to rebuild Barnaxus) to moderate the war between good & evil, to ensure that neither wins, and if possible, neither fights.

Maybe also have a national limit unit for each council, requiring that council's civic.

A few example events:
"The Synod Lucis is boycotting Death mana. Your citizens are upset at your use of death magic" (+5 unhappiness in all cities for 10 turns)
"The Synod Lucis is boycotting Death mana. Your citizens celebrate their freedom from death (magic)" (+5 happiness in all cities for 10 turns)
"The Synod Lucis is campaigning for a Crusade against Os-Gabella" (relations between Os-Gabella and all nations with Synod Lucis civic suffer -- offers chance to declare war immediately (happiness bonus in your cities), offer material support (+1 extra trade route between all Synod cities), or decline the request (unhappiness?)
"An Adept of the Gray Circle claims to have discovered a way to create a new mana node in your lands. Shall we allow this experiment? Yes No" if yes, 50% chance of creating a new mana resource on the selected tile, otherwise, the tile turns to desert
"Your Minister of Internal Security has caught an assassin who claims diplomatic immunity as a member of the Shadow League. Perhaps we should release him...if he agrees to speak to the Shadow League for us." followed by several options for different events to lobby for.
 
Great idea, IMO
 
What would it take to code this because im proficient with xml

Not too much. Let's see:
1) 3 new religions (that cannot be chosen as a state religion, same as the Cult)
2) Removing existing over/under council code
3) 3 new civics, using the same category as the existing over/under council civics
4) Lots and Lots and Lots of events
5) 3 new holy buildings
6) Possibly, 3 new units (and possibly, new spells for these units?)
7) Graphics
8) Civopedia articles
9) Python to move the holy cities (unless the holy buildings exist)

And the hard parts:
10) Might require some python (or c (I'm assuming the dll is in c)) to simulate the spread of the councils. Might not be required, if "good" religions are already biased towards spreading to "good" cities, and the same for evil and neutral.
11) Some way (python?) to handle the "lobbying" events (they change the probabilities of other events happening, potentially for all players)
 
I beleive DLL is in C++ (but I have exactly zero experience with it so...yeah) I could be wrong.
 
I haven't done any c/c++ in...awhile. Mostly ruby/jruby/java/javascript these days.

I'd consider myself competent in python and xml, but not to do any dll changes
 
I like this idea.

The Over/Undercouncil is a little lame really....it even still refers to the secratary-general of the u.n. unless its been fixed in a recent patch.

I rarely even join the damn things these days.
 
The Good and Evil councils don't have a "holy" city until Order and AV, respectively, are founded. Neutral waits until all of the other 5 religions are founded before it gets a holy city. The holy cities move periodically, until someone builds the holy building for that council (thinking Merchant for Evil, Prophet for Good, Bard/Sage/Engineer for Neutral).
That's not a good idea. Why make it move? It's not very wise in design and it's a pain to code. Actually, what you're designing isn't religions, so why bother with holy cities?

Anyway, it's a good idea :)
 
I have to disagree with your name of evil council ... It should be "Evil League of Evil" !!

Spoiler :

Bad Horse! Bad Horse!
Bad Horse! Bad Horse!

He rides across the nation
The thoroughbred of sin
He got the application
That you just sent in
It needs evaluation
So let the games begin
A heinous crime, a show of force
A murder would be nice, of course

Bad Horse! Bad Horse!
Bad Horse! He’s bad!

The Evil League of Evil
Is watching, so beware
The grade that you receive
Will be your last we swear
So make the Bad Horse gleeful
Or he’ll make you his mare

You’re saddled up, there’s no recourse
It’s hi ho, Silver! signed Bad Horse.

((Dr.Horrible - google it, download it, watch it!!))
 
That's not a good idea. Why make it move? It's not very wise in design and it's a pain to code. Actually, what you're designing isn't religions, so why bother with holy cities?

Anyway, it's a good idea :)

Good point, it's not a religion, merely piggy backing on the some of the religion mechanics.

As for the holy city, I was thinking of it more as a "council seat". OTOH, not having a holy city would actually make more sense, since holy cities are known to the players, and these councils are supposed to be hidden from the players.
 
Back
Top Bottom