MilesBeyond
Prince
- Joined
- Nov 10, 2011
- Messages
- 458
So, from what I've seen, a lot of people aren't huge fans of the Stack of Doom combat system Civ IV and earlier have got going on. And I can understand that. It's not my favourite combat system either. For one thing, it's a little boring and not terrible dynamic.
But if there's one thing we learned, it's at least better than 1UPT as seen in Civ V. The entire gameplay and structure of Civ games isn't even meant to handle 1UPT. It was a decent idea, but in execution, it just doesn't match up with how the games work.
So here's my proposal. Galactic Civilizations 2, by Stardock, has got something in it called Logistics. Every empire had a Logistics rating, which represents their ability to coordinate multiple ships, and that would determine how many ships could be grouped together. I think in Civ, that would be really cool. You'd start off with a base Logistics, which would determine how many units you could have in a stack. This number could be increased by researching technologies, traits (maybe AGG could provide a Logistics bonus), wonders (Statue of Zeus comes to mind; maybe Chicken Pizza could provide a substantial Logistics boost to stacks inside cities), and civics (Serfdom? It wouldn't really fit with Serfdom, but that civic needs a boost).
This would prevent the Stacks of Doom thing from happening, while still avoiding the 1UPT fiasco. It would also weaken Suicide Siege, which needs to happen.
The problem, in my mind, is balance. First, the balance between attackers and defenders. Would capped stacks give more of an edge to attackers, or defenders? My inclination is to say attackers, because you could bring more than one stack to attack a city, but you could only have one stack defending a city. To combat this, you could have certain buildings give cities a Logistics boost (Barracks, Walls, Castle, etc) as well as giving cities a Logistics boost to begin with.
The second problem is the balance between old tech and new. If you can only have x numbers of UPT, then that gives a bigger edge to people with more advanced technology (bigger than what already exists, I mean). And there ought to be more to war than research. GalCiv 2 solved this by having bigger, more advanced ships take up more space, but that may not work out either (i.e a unit could take up 1 Logistics point + its era number) as it might make upgrading units actually disadvantageous.
Then again, maybe it'd be fine without tinkering. Who knows.
Anyway, I thought that this idea had the potential to liven up the military game a bit, especially as it now forces you to say, "Okay, I can only have (say, 6) 6 units in this stack. Do I want it to be... Pure Axemen? Hmmm, maybe I should bring a Spearman just in case. Should my Horse Archers go with them, or would that only slow them down?" It would also allow the game to represent (in a pretty abstract way) the evolution of military tactics over time, as well as through brilliant individuals (I'm thinking that a GG-special promotion should be increasing the stack's Logistics rating).
What do people think? Would this appeal to you? Is this even something that could be feasibly modded into Civ IV? If so, has it already been done? If not, would someone be interested in doing it?
But if there's one thing we learned, it's at least better than 1UPT as seen in Civ V. The entire gameplay and structure of Civ games isn't even meant to handle 1UPT. It was a decent idea, but in execution, it just doesn't match up with how the games work.
So here's my proposal. Galactic Civilizations 2, by Stardock, has got something in it called Logistics. Every empire had a Logistics rating, which represents their ability to coordinate multiple ships, and that would determine how many ships could be grouped together. I think in Civ, that would be really cool. You'd start off with a base Logistics, which would determine how many units you could have in a stack. This number could be increased by researching technologies, traits (maybe AGG could provide a Logistics bonus), wonders (Statue of Zeus comes to mind; maybe Chicken Pizza could provide a substantial Logistics boost to stacks inside cities), and civics (Serfdom? It wouldn't really fit with Serfdom, but that civic needs a boost).
This would prevent the Stacks of Doom thing from happening, while still avoiding the 1UPT fiasco. It would also weaken Suicide Siege, which needs to happen.
The problem, in my mind, is balance. First, the balance between attackers and defenders. Would capped stacks give more of an edge to attackers, or defenders? My inclination is to say attackers, because you could bring more than one stack to attack a city, but you could only have one stack defending a city. To combat this, you could have certain buildings give cities a Logistics boost (Barracks, Walls, Castle, etc) as well as giving cities a Logistics boost to begin with.
The second problem is the balance between old tech and new. If you can only have x numbers of UPT, then that gives a bigger edge to people with more advanced technology (bigger than what already exists, I mean). And there ought to be more to war than research. GalCiv 2 solved this by having bigger, more advanced ships take up more space, but that may not work out either (i.e a unit could take up 1 Logistics point + its era number) as it might make upgrading units actually disadvantageous.
Then again, maybe it'd be fine without tinkering. Who knows.
Anyway, I thought that this idea had the potential to liven up the military game a bit, especially as it now forces you to say, "Okay, I can only have (say, 6) 6 units in this stack. Do I want it to be... Pure Axemen? Hmmm, maybe I should bring a Spearman just in case. Should my Horse Archers go with them, or would that only slow them down?" It would also allow the game to represent (in a pretty abstract way) the evolution of military tactics over time, as well as through brilliant individuals (I'm thinking that a GG-special promotion should be increasing the stack's Logistics rating).
What do people think? Would this appeal to you? Is this even something that could be feasibly modded into Civ IV? If so, has it already been done? If not, would someone be interested in doing it?