As far as I can understand from the rules I read for multiplayer it lacks grace to pop an early adept from a lair and found a religion with it, instead of founding the religion within the usual time, or with prophet popping, lets say 50 turns or so (or better or worse depending on how skilled the players are but definitly not within 20 turns)
I was thinking that a change in the lairs and dungeons mechanics could do the trick.
Right now, dungeons are like "super" goodie huts, you will either spawn hostiles (often), have some effects on your dungeon crawling unit or get a bonus.
What if the dungeons would have more "levels"?
1st level: You will always meet one or two weak monsters, like a goblin or a skeleton and with a small chance a boss encounter so noone can farm the dungeon for early xp without at least some risk
2nd level: You will always meet more of the above plus a slightly higher chance for bosses and an additional very small chance that the unit gets lost in the dungeon (cannot move for 5 turns)
3rd level: from here on it's all like it is now, random boni or mali
Like that noone can get an early disciple (earlier than +/-50 turns) unless he sends all his early warriors to the very close dungeon and is extremely lucky with the fights.
A little bit like now when the message tells you "do you want to go deeper" and "fortune favors the bold". What do you think of the idea?
I was thinking that a change in the lairs and dungeons mechanics could do the trick.
Right now, dungeons are like "super" goodie huts, you will either spawn hostiles (often), have some effects on your dungeon crawling unit or get a bonus.
What if the dungeons would have more "levels"?
1st level: You will always meet one or two weak monsters, like a goblin or a skeleton and with a small chance a boss encounter so noone can farm the dungeon for early xp without at least some risk
2nd level: You will always meet more of the above plus a slightly higher chance for bosses and an additional very small chance that the unit gets lost in the dungeon (cannot move for 5 turns)
3rd level: from here on it's all like it is now, random boni or mali
Like that noone can get an early disciple (earlier than +/-50 turns) unless he sends all his early warriors to the very close dungeon and is extremely lucky with the fights.
A little bit like now when the message tells you "do you want to go deeper" and "fortune favors the bold". What do you think of the idea?