Hello! First off I'd like to say thank you for all the hard work you've put into this awesome mod. I've been playing since before the RaR fork and it's great to see there's still active development.
I have an idea that I think would be fun and hopefully not very complicated to implement.
My idea is that buildings in the Tavern track should add domestic demand for beer, rum, and wine.
As a simple example, in addition to their normal benefits,
Tavern: Demands 1 beer
Saloon: Demands 2 beer, 1 rum
Theater: Demands 3 beer, 2 rum, 1 wine
Grand Opera: Demands 4 beer, 3 rum, 2 wine
(I don't know if those numbers are balanced -- maybe others here could weigh in on what they think would be appropriate. Maybe the higher-class buildings demand proportionally less beer but more wine.)
Thematically it just makes sense. I also feel like beer and wine are typically not quite as profitable as some of the other commodities, and this would buff them slightly in a way that's unique to them. It would also kick off the domestic economy a little earlier, which is one of the more interesting aspects of the mod imo.
I have an idea that I think would be fun and hopefully not very complicated to implement.
My idea is that buildings in the Tavern track should add domestic demand for beer, rum, and wine.
As a simple example, in addition to their normal benefits,
Tavern: Demands 1 beer
Saloon: Demands 2 beer, 1 rum
Theater: Demands 3 beer, 2 rum, 1 wine
Grand Opera: Demands 4 beer, 3 rum, 2 wine
(I don't know if those numbers are balanced -- maybe others here could weigh in on what they think would be appropriate. Maybe the higher-class buildings demand proportionally less beer but more wine.)
Thematically it just makes sense. I also feel like beer and wine are typically not quite as profitable as some of the other commodities, and this would buff them slightly in a way that's unique to them. It would also kick off the domestic economy a little earlier, which is one of the more interesting aspects of the mod imo.