historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
The Nomad unit should have several qualities :
- Has properties of a city including Population, Food and Production. (Like a virtual city.)
- Appearance and costs similar to a Settler unit. (Maybe a Horse-Settler for Steppe-Tribes like Mongolia.)
- Can move on the map and found settlement/city.
- Can partially harvest Features and Bonus Ressources (like a worker) to get Food and Production. (Harvesting gives a smaller yield and does not remove the Feature/Ressource but disables it for some turns.)
- Can produce basic units (including new Nomads) by using Food and Production.
- Instead of Population Growth, a new Nomad is created.
- Has properties of a city including Population, Food and Production. (Like a virtual city.)
- Appearance and costs similar to a Settler unit. (Maybe a Horse-Settler for Steppe-Tribes like Mongolia.)
- Can move on the map and found settlement/city.
- Can partially harvest Features and Bonus Ressources (like a worker) to get Food and Production. (Harvesting gives a smaller yield and does not remove the Feature/Ressource but disables it for some turns.)
- Can produce basic units (including new Nomads) by using Food and Production.
- Instead of Population Growth, a new Nomad is created.