another day, another idea! it might sound wild but hear me out.
right now (some) units can fortify, thus gaining a defense bonus. this doubles if the unit stays fortified for more than one turn. fortification lasts forever. in parallel, there is the "alert" mission, which is similar but the unit wakes up when an enemy is nearby.
the problem is, the AI doesn't really know how to use fortify. for humans it's also a bit tricky to handle, because it's easy to forget about fortified units. but simple skipping the turn doesn't give a defensive bonus.
so the proposal is to scrap fortify completely and only grant defensive bonuses if the unit is inside an actual fort (edit: so no bonus for alert either)
this solves both the AI problem and the usability problem.
opinions?
right now (some) units can fortify, thus gaining a defense bonus. this doubles if the unit stays fortified for more than one turn. fortification lasts forever. in parallel, there is the "alert" mission, which is similar but the unit wakes up when an enemy is nearby.
the problem is, the AI doesn't really know how to use fortify. for humans it's also a bit tricky to handle, because it's easy to forget about fortified units. but simple skipping the turn doesn't give a defensive bonus.
so the proposal is to scrap fortify completely and only grant defensive bonuses if the unit is inside an actual fort (edit: so no bonus for alert either)
this solves both the AI problem and the usability problem.
opinions?
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