Like most, I love to win a good fight on civ in general and on bom\ffh specifically.
I have tried to modify my own game just to see how the gameplay changes and I was blowen away by the effect it had on the gameplay!
all I did was to change all the "BUILDINGCLASS_PALACE" for all civs(i don't care that hyborem dont eat, that bastard is strong enough
).
to
I feel that this modification brings the game to the "money-time" faster then in the original, I actually do this palace iYield:25 with every civ mod I play.
Thoughts and recommendations:
recommended with "barb world"+"raging barb"+"Req complete kills".
And people, make sure that you ALWAYS have a settler+archer on a ship ready to set sail away while your palace's burning ruins is back at the fading horizon, the "Req complete kills" rule AND the iYield:25 will make sure you will not suffer the fate of Mulcarn, but it will also make sure that you road back to glory will be a punishing one.
Remember that when you're doing a come-back with your new super Capital - Each AI will have a mega empire at their disposal.
with these capitals the game really feels like an extremely centralized kingdom.
I guess you're all thinking, Kuriotates! well, you havent seen a mega city untill you've played with those iYield:25 defenitions, the city of thousand slums get a whole new meaning...
@DEV - I wonder how you people feel about this, any chance of adding a checkbox called [v]Super Capitals or[v]Mega Cities or whatever so I won't have to manually every time a patch comes out
I have tried to modify my own game just to see how the gameplay changes and I was blowen away by the effect it had on the gameplay!
all I did was to change all the "BUILDINGCLASS_PALACE" for all civs(i don't care that hyborem dont eat, that bastard is strong enough

Code:
<YieldChanges>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>8</iYield>
</YieldChanges>
Code:
<YieldChanges>
<iYield>25</iYield>
<iYield>25</iYield>
<iYield>25</iYield>
</YieldChanges>
I feel that this modification brings the game to the "money-time" faster then in the original, I actually do this palace iYield:25 with every civ mod I play.
Thoughts and recommendations:
recommended with "barb world"+"raging barb"+"Req complete kills".
And people, make sure that you ALWAYS have a settler+archer on a ship ready to set sail away while your palace's burning ruins is back at the fading horizon, the "Req complete kills" rule AND the iYield:25 will make sure you will not suffer the fate of Mulcarn, but it will also make sure that you road back to glory will be a punishing one.
Remember that when you're doing a come-back with your new super Capital - Each AI will have a mega empire at their disposal.
with these capitals the game really feels like an extremely centralized kingdom.
I guess you're all thinking, Kuriotates! well, you havent seen a mega city untill you've played with those iYield:25 defenitions, the city of thousand slums get a whole new meaning...
@DEV - I wonder how you people feel about this, any chance of adding a checkbox called [v]Super Capitals or[v]Mega Cities or whatever so I won't have to manually every time a patch comes out
