Idea

I see what you mean, Licenta.

I'm only guessing what was in Sid's head when he designed it all, but I think I know why our caravans and diplomats have to make the trip. So the AI can see them coming and kill them first. I've only had that happen with caravans rarely, but I remember one game in particular where i was losing and I had to make peace fast with the computer. He killed my standard two diplomats near his cities. Then I quickly built a couple more, and while they were travelling, he killed them too. I forget the details, but I remember he kept kicking my butt all while I couldn't get to him to force a peace. That sticks way out in my head as to "why our diplomats have to make the trip."

Although I totally agree, it's very frustrating to have to bother with those details, and does not add much to the overall game experience.

I miss hockey!

Steve
 
:king: i placed that suggestions to freeciv forums
because THERE are the guys who are able to program this
(CiV DOS styles and rules with CiVNET features) -
let's hope there are more people who have interest and ability into that idea...

Suggestion: Back To The Roots: CivNet/Civ.1.DOS style?
http://forum.freeciv.org/viewtopic.php?t=596
 
i have created
a LiNKLiST
to make FREECiV as much as possible CiV.1 lookalike --->
http://forum.freeciv.org/viewtopic.php?p=3904#3904

EDiT
one of the developers made the following easy-to-use
suggestion
Use_less said:
Step 1: Grab latest beta: ftp://ftp.freeciv.org/freeciv/beta/Freeciv-2.0.0-beta6-win32.zip
Step 2: Unzip.
Step 3: Create shortcut to civclient.exe with this command line:
civclient.exe -r data/civ1.serv -t trident
Step 4: Run shortcut.
Step 5: Enjoy.

Everything should be self contained in the beta.
If it's not,
send a mail to bugs@freeciv.org
LiNKLiST - focus on windows & german language

FREECiV 1.14 ZiP-ped
ftp://ftp.freeciv.org/freeciv/packages/windows/freeciv-1.14.0-win32.zip

FREECiV fuer windows (deutsch)
http://old.freeciv.org/de/windows/index.phtml
Download und Installation vom nativen Windows Freeciv (deutsch)
http://old.freeciv.org/de/windows/index.phtml#QA2

MANUAL (version 1.8.)
http://tecfa.unige.ch/guides/games/freeciv/manual/main.html
Manual in deutsch (ver. 1.3.)
http://old.freeciv.org/de/manual/index.phtml

FAQ (convert tilesets with http://www.irfanview.com/ )
http://www.freeciv.org/index.php/FAQ
Faq in deutsch
http://www.freeciv.org/index.php/De:FAQ

DOWNLOAD - seite in deutsch
http://www.freeciv.org/index.php/De:Download

TiLESETS
http://www.freeciv.org/index.php/Download#Tilesets
Tilesets (alternative sites)
http://www.freeciv.org/download.phtml#tilesets
http://old.freeciv.org/download.phtml#tilesets

trident tileset
http://web.utk.edu/~enlil/freeciv/

GUI (WiNDOWS) (Server)
GUI Frontend for Windows README
ftp://ftp.freeciv.org/freeciv/wincivgo/wincivgo.README
DL
ftp://ftp.freeciv.org/freeciv/wincivgo/wincivgo.zip


RULESET-mini-FAQ (???)
http://www.freeciv.org/index.php/Rulesets/Tilesets#Rulesets.2FTilesets_Mini-FAQ

>>> CiV.1 RULESET(s) >>> (!!!)
http://old.freeciv.org/cvsweb.cgi/freeciv/data/civ1/
.
.
.
GUI (CLiENT)
CivWorld map editor:
ftp://ftp.freeciv.org/freeciv/contrib/utils/civworld/civworld.README-1.14.2
patch against 1.14.2
ftp://ftp.freeciv.org/freeciv/contrib/utils/civworld/civworld-1.14.2.diff-against-freeciv.bz2

.
.
.

r0b0's site (most stuff may not work dependable with win98se/ME -
---> NT/XP recommended)
http://deepblue.sk/~r0b0/freeciv/
 
GoldBerg said:
:king: i placed that suggestions to freeciv forums
because THERE are the guys who are able to program this
(CiV DOS styles and rules with CiVNET features) -
let's hope there are more people who have interest and ability into that idea...

Suggestion: Back To The Roots: CivNet/Civ.1.DOS style?
http://forum.freeciv.org/viewtopic.php?t=596

I like how Civ 3 works, with culture and stuff. I'd maybe like the potential new Civ 1 to be just like Civ 3, but with the old simple graphics (At least have the options to select the playing rules), and without the insane speed that the AI builds cities at. At least some way to stop the enemy AI from fortifying themselves next to your city. That really pissed me off in Civ 1.
 
Good work Goldberg! Tell me how the game plays. I've been busy with Panzer General lately so i'll have to wait to try it.

What i've heard though is that the freeciv AI is pathetic.
 
Licentia said:
... ..
What i've heard though is that the freeciv AI is pathetic.
in this section they discuss the strenght of the AI --->
http://forum.freeciv.org/viewforum.php?f=16

maybe we open a thread for this CiV.1. configuration there
Code:
1.) latest beta: ftp://ftp.freeciv.org/freeciv/beta/Freeciv-2.0.0-beta6-win32.zip
2.) Unzip (directory)
3.) Create shortcut to civclient.exe 
command line: civclient.exe -r data/civ1.serv -t trident
4.) Run shortcut.

Everything should be self contained in the beta.
If it's not, send a mail to bugs@freeciv.org
that means a civ1 ruleset is already integrated in the newest (?) BETA release (there are many different CiV.1 sets in store at FREECiV - they discuss them all)
and that "trident" flag is the nearest CiV.1 graphic there -
BUT it's possible to change the graphic!!!
(like that "graphic sheets" in CiV.2 / CiV.3 ...)

that means that someone MAYBE has already done an 'original-like' CiV.1/CivNet graphic set (just my imagination) -
the thing is that no-one will officially tell you
because THiS is the/one point that (FREE)CiV.1 (even with a different -better- game engine) never should look exactly like a micropose/sid meier staff release!
(similar to the point HERE where nobody is allowed to ask for a copy of a 474.01 civ.exe version from someone via i-net -
similar to the point that no-one may copy an 1991 DOS 6.22 disk and hand it to someone else and so on...)

in my opinion there is a civ.1 freeciv clone already outside -
we just had to find it...
 
Goldberg,

Improving the graphics shouldn't be that hard. All the graphics and settings (.spec files) are in the /data directory. Everything that is tweakable (rules, city improvements, terrain etc...) can be found in those files. Just take a look. Graphics are stored in the PNG format and can be easily changed. Just a bit of copy&paste should do it if you have the suitable graphics at hand.
 
CapTVK said:
Goldberg,

Improving the graphics shouldn't be that hard. All the graphics and settings (.spec files) are in the /data directory. Everything that is tweakable (rules, city improvements, terrain etc...) can be found in those files. Just take a look. Graphics are stored in the PNG format and can be easily changed. Just a bit of copy&paste should do it if you have the suitable graphics at hand.
i know, i know, i know:

questions 1: WHO did it?
or: who will do it?

q 2: if someone has done it how will we know?
q 3: if someone has done it how will we get it?

freeciv.org will not "release" it or add it to any database/ server downloads (=copyrights and so on) ...
.
.
.
i see one possibilty:
(carefully expressed)

it may be allowed to "produce"/fix/copy&paste civ.1.unit graphics
(download and unzip (for example at desktop)
ftp://ftp.freeciv.org/freeciv/beta/Freeciv-2.0.0-beta6-win32.zip
the freeciv folder (no "installation" necessary - like civ.DOS)
you will find
5 graphic sets in
C:\WINDOWS\Desktop\Freeciv\data\trident

1.cities,
2.explosions
3.roads
4.tiles
5.units)

with all units and all terrain
let's say in "BMP" -
these graphic(s) are (of course without any intention as to display all civ.1 units and terrain!)
"randomly" in the same order as a -oooh- *freeciv game graphic*
and can (maybe) changed by "some -errrr- individuals" into PNG format
and used to play -emmmh- "freeciv" in civ1.DOS.ruleset with it?

this is the only solution in my eyes
to get this thing out to gaming...

it's based on a different game engine
that's compatible
with XP and linux -
it's possible to change EVERYTHiNG (strenght, strategies, diplomatic behaviour of the AI, diplomats, caravans, barbarians their moves/visibilities and so on) as we thought about it here
it is even possible to play an i-net game in civ.1.DOS style together with 7 and more people (up to 16 nations; even canadians, vietnamese and finns are possible and so on).

i think this is all we did wish?

am i right?
 
Game companies&publishers always have turned a blind eye* towards homebrew/fan modding. If you have an original copy of Civ1 at home and want to use them in Freeciv they won't mind. The situation becomes different when you start to distribute copyrighted material without permission**.


*Which itself is problematic. If you read the fine print in most games it usually says: "all rights reserved". Those three words mean something. It means all modding and I mean any modding we do on the gamefiles (graphics&sound) without permission is illegal. This is fine for most people (it's only a game) but when you want to do something serious it becomes problematic. It's for the same reason you won't Freeciv tilesets based on Civ3 modpacks for instance. A mod like Snoopy's Civ3 terrain set is a derivative work, meaning it cannot be used.

** A solution to this would be if game graphics and sound were released under a creative commons licence with "some rights reserved" when it comes to modding/scenario making.


questions 1: WHO did it?
or: who will do it?


To my knowledge there isn't a tileset based on the style of the Civ1 graphics. At least I haven't seen it. The solution is to create your own set and use that. Either A) based on the standard graphics or B) build an original one from scratch. The first is the easiest but not entirely kosher. So you won't find it on the Freeciv site. The latter takes a bit more effort but it's very rewarding if done right and would probably find its way onto the Freeciv site (or even in the official distribution!). :)

Take a look at Marco Tarini's tileset which is based on vector graphics for instance.

http://www.msg.com.mx/~arturo/Projects/Freeciv-Worms/




q 2: if someone has done it how will we know?

If someone would make a civ1-like graphic tileset. You would probably hear about it and find them on one of the Civ community (CivFan, Apolyton, freeciv) forums.

q 3: if someone has done it how will we get it?

If someone has truly done it you would know soon enough. Trust me.
 
CapTVK said:
Game companies&publishers always have turned a blind eye* towards homebrew/fan modding. If you have an original copy of Civ1 at home and want to use them in Freeciv they won't mind. The situation becomes different when you start to distribute copyrighted material without permission**.

*Which itself is problematic. If you read the fine print in most games it usually says: "all rights reserved". Those three words mean something. It means all modding and I mean any modding we do on the gamefiles (graphics&sound) without permission is illegal. This is fine for most people (it's only a game) but when you want to do something serious it becomes problematic. It's for the same reason you won't Freeciv tilesets based on Civ3 modpacks for instance. A mod like Snoopy's Civ3 terrain set is a derivative work, meaning it cannot be used.

** A solution to this would be if game graphics and sound were released under a creative commons licence with "some rights reserved" when it comes to modding/scenario making.
well well well - this is ALL pretty clear to me - that's why i wrote 'carefully'.
CapTVK said:
questions 1: WHO did it?
or: who will do it?

To my knowledge there isn't a tileset based on the style of the Civ1 graphics. At least I haven't seen it. The solution is to create your own set and use that. Either A) based on the standard graphics or B) build an original one from scratch. The first is the easiest but not entirely kosher. So you won't find it on the Freeciv site. The latter takes a bit more effort but it's very rewarding if done right and would probably find its way onto the Freeciv site (or even in the official distribution!). ... ...
o.k.
CapTVK said:
q 2: if someone has done it how will we know?

If someone would make a civ1-like graphic tileset. You would probably hear about it and find them on one of the Civ community (CivFan, Apolyton, freeciv) forums.
can't register at Apolyton with mozilla firefox 1.0 (secret society? dunno.) ...
well -
from Apolyton user(s) i'd see most interesting info(s) at freeciv forum about the "how can freeciv look like CiV.1 subject" ...
but i can't confirm anything as long as i can't view the threads at Apolyton... ...
CapTVK said:
q 3: if someone has done it how will we get it?

If someone has truly done it you would know soon enough. Trust me.
o.k. - i really thought it is already there...

inbetween here's my 1st try
(really just a try - see the ugly coastline squares on edges)
- a modification of TRiDENT graphics
(to make it look a little more 'colorful',
not like the 'usual' "GREEN-orgy" of trident)
i just did modify the *landscape part*
(merged it with another tiles set drawings)
in the tiles.png

- focus on "EUROPE" ...

the result is displayed with
earth-160x90-v2.sav scenario (=modified_tridentset.jpg)
this is a(n around ~) 4 times larger earth map as in original civ.1
.
.
.
additional
the more
<<< civ.1 sized >>>
earth-80x50-v2.sav scenario (=modified_trident_small.jpg)
and
the <<< comparable >>>
europe_civ1.jpg
view.
 

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