Using v. 4.05 V3 (6)...latest build from play-testing release.
After some moderate problems regarding to play with more mods (Civ IV Diplo, using CS troops while allied, arround 34 modded civs to add more flavor), lately I started CCTP just without any further mod. Using Earth script map with changed landscape. Huge map with 34 civs.
Currently I am on turn 375, switching from Pre-historic to Ancient with tech. Started as Babylon in the area of Barcelona. Next neighbours where in Denmark and Austria, so only room for 2-3 more cities on the edges (Portugal, Italy, Greece) before expansion is over. My 2 next neighbours didn't invest into colonies, so I was able to expand a bit and was even able to reach scandinavia with my settlers. So far I refused all attempts to go to war, as I am not sure if it gets me too much into warmongering too early.
So by revewing my progress over time, i have some suggestions, most of them regarding pre-historic area for now, but also regarding map size and DLL:
- please include Whowards DLL instead of forcing players to install a second mod to allow your mod to be played. It is quite confusing, anyhow I was able to do it. But I guess you aren't aiming to only build your mod for computer experts. Whoward does a very good job, but for my taste his database is a bit confusing. I never got a notice about that only 1 of his DLL could be running at a time. You just offer a link to Whoward, but do never point out WHICH DLL you should pick...2nd confusion.
Lately I'd vote to include his 34 civ DLL into your mod, as you are able to play with less without any problem.
- this brings me directly to my next request about map size. As I started without any other mods to have stability with CCTP, it was quite challenging with 34 civs on a huge earth map. Found 2/3 of all civs within pre-historic age...so it simply cuts off the interest of exploring and scouting for the next ages. I do remember a mod, which expands the size of maps in Civ5, from large to gigantic and huge to monster. Am not sure if I found it at Civ:BE or can't find it again in Civ5 workshop. But it would perfectly fit for your very huge CCTP project and Whowards 34 civ DLL
- next concern was, what is if you are stucked on a peninsula? You can't expand, as you are not able to send settlers over the sea...what directly leads to early warmongering or your keen ideas about a leading role ends quite drastically. Well, I was lucky to have some roome for expansion, but it would be a good idea to allow some early embarking...probably by certain wonders which then offer a given number of sea transports.
- by reaching Ancient era, I could call myself King Midas...I could easily flood the whole world with gold. Arround 10k in stock currently. Don't know how you guys planned the economics, but it seems too powerful at the moment. I really appreciated those events with thiefs and other problems to cut off some income. But...well, it only cuts off a given sum like 10 or 20 gold. To cut off a percentage of your bank cash would be more challenging and brings people into thinking about the law & order business.
- as for spreading out colonies/new cities...it is way too easy to expand your empire just in pre-historic era. Wouldn't it be more interesting to limit your cities just as you limit troops by manpower? I guess one could manage it by tech, culture or believe. As far I understand pre-historic society right, it simply won't work to rule a continent wide empire at this stage of culture. It is necessary to have some leadership for this case, which could be established by kingdom, religious ties and/or at least common enemy. So expansion a pre-historic empire into more then 2-3 cities might need improoved culture or founding a common believe. Or you just expand over your limit and get punished by secession or even into civil war. Lately there should be some mechanics about. I really liked the old Revolution mod, which founded some more civs or CS in the process.
- Religion. Well...it was astounding for me, that you need a Prophecy before you could found a believe. And, I was really fast outnumbered because I couldn't found a Prophecy anyhow founding of a believe was still possible. So...how you handle this? Is there a possibility to re-open the religious chapter later on? I think some believes have been founded against some believe people didn't want to join. My idea in here is, to have normal number of Religions, but when a believe reaches your cities first, why not giving the challenge to found a counter-believe? I'm not sure about, but if you cut-half the normal number of Religions there should be a possible chance to do it.
- had some issues about resources not showing on map (latest build 29th of dec)...but it could also be, they'll show up later. Missing some fish, crab on the map...
- as I tried to start with Civ IV Diplo mod, I'm looking forward to some enhanced diplomatic abilities. One civ is able to survive if you join your overwhelming enemy by vassalage and re-establish your power by withdrawing from them in a later era. Your CCTP mod aims for the whole timescale, so I think such diplomatic options are a must...or you re-load old savegames once you are crushed. But I found it very challenging to see if your civ could survive till the end of times. Additionally it opens up different strategies of surviving, while you aren't bound to conquering your neighbours.
All in all, I am very impressed by your good work and can't wait to find out what Ancient era might bring on ideas and surprises.
