SiBr3's Transparent Appeal

SiBr3's Transparent Appeal 1.3.4

SiBr3

Chieftain
Joined
Sep 25, 2008
Messages
18
Official discussion thread for the mod, available here.

sib_ta_c6.png



Please feel free to report bugs 🪲 and leave suggestions, feedback, or feature requests 💬.
 
SiBr3 updated SiBr3's Transparent Appeal with a new update entry:

1.3.1

  • Now refreshes the layer when new tiles are revealed while the Settler Lens is active
  • No need to reload the layer when moving units around or when fog of war is lifted
  • For performance reasons, refresh is delayed based on map size and number of tiles revealed at once (max 800ms delay for big reveals, i.e., using debug to reveal the whole map at once)

Read the rest of this update entry...
 
Hey,
just checked the latest update.
Advanced start city placement is indeed fixed? thank you for the fix
But seems like I stumbled upon one more issue.
Founder unit during Antiquity does not trigger settler lense as well.
 
Last edited:
Hey,
just checked the latest update.
Advanced start city placement is indeed fixed? thank you for the fix
But seems like I stumbled upon one more issue.
Founder unit during Antiquity does not trigger settler lense as well.
Founder Unit Lens Fix will do the trick. This is base game behaviour for whatever reason.
 
SiBr3 updated SiBr3's Transparent Appeal with a new update entry:

Game update 1.2.1 bug

There is currently a bug causing the appeal layer to trigger without any particular user input. l will investigate as soon as possible, but I suggest disabling the mod for now. I have uploaded a version of 1.3 to Dropbox with a couple of tweaks, from before the layer refresh function was implemented. This is untested, so I can't confirm if it works or...

Read the rest of this update entry...
 
interesting, i noticed a similar problem with the Choose Starting Layers mod after the update. now it always turns on the Yield layer regardless of how you configure it. i wonder if they're related problems?
Certainly could be related. Looks like there have been some back of house changes, and possibly some changes to the lens manager.

The following was the original code:
JavaScript:
this.appealOverlayGroup = WorldUI.createOverlayGroup("AppealOverlayGroup", 1);

Following the current base-game appeal-layer.js, it had to be updated to:

JavaScript:
import { OVERLAY_PRIORITY } from '/base-standard/ui/utilities/utilities-overlay.js';

//code block

this.appealOverlayGroup = WorldUI.createOverlayGroup("AppealOverlayGroup", OVERLAY_PRIORITY.SETTLER_LENS);

Still doing some testing, but it seems to have fixed the issue. I guess this change may break some other lens-related mods.
 
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