Another quick update:
Wow - it took me longer than I expected to pull & test the code I needed from powerbar, but I have the data class working with all the data that was available to powerbar. I was able to generate the Goody Hut code that tracks the count & triggers a flag when a player's unit 'pops' a hut.
Since next month is rapidly approaching, I'm focusing on getting something usable for beta. There are several things I need to hunt down in memory to complete the entire QSC scoring (like citizen status - I have the population by city, but not their individual content/happy/etc status), but cracker has suggested a system to enable/disable certain sections in the qsc.ini file and I can use that system to bring items online as I find the info in memory. So now I will:
1) Code to read qsc.ini variables into PTL
2) Disable sections I don't have data ready via ini settings
3) Code to calculate QSC score and display on PTL bar
4) Create buttons on the main PTL bar to open screens to aid in documenting other QSC doc requirements (enter diplomacy/trade etc. ) with pulldown/radio button lists
5) Finish 'turn log' code that compares previous turn's data with new turn to log changes
6) Loading/Saving Log file
I'll add bells and whistles as I can, but I want something for beta so the users can mold the final result...