Snoopy
Prince
Well, by the time a Civ4 came out, (bout 3-4 years from now), the price of a good graphics card wouldn't be expensive.
Originally posted by wtiberon
One complaint I've picked up on these threads concerns military units. I think that one good change would be to change the concept of military units. What I mean is instead of building units you would draft soldiers or create a professional army. Then you could buy horses, weapons, artillary or whatever to arm these soldiers with. Then when you wanted to launch an army from the city you would decide how many would be horseman or swordsman or archers by how many weapons you'd have.
Originally posted by Czarina
How about the occasional natural disater?
Originally posted by Sayounara
NEW IMPROVEMENT NEEDED:
STOCK EXCHANGE
ADVAnce needed: The corporations
Effects: 50% increase in tax revenue.
COst: 200
MAIntenance: 2 gold, or Adam Smith's.
Originally posted by zeeter
Units (including settlers) should not be able to move more than a set distance from the culture borders. Lets say six spaces for warrior. Explorers can be the exception to this. This way you cannot attack a civ that is on the other side of the continent.
Originally posted by Ayatollah So
I think Zouave's idea has merit. Unfortunately, they aren't likely to release their hold on the Civ series. That leaves two obvious alternatives for dissatisfied grand-strategy-game fanatics: either talk another game-maker into making a whole new game, or try to scrape together a team and make it yourselves.
So keep 'em coming, folks.
No thanks! Why can't the future be dark? I recently played the Science fiction game in ToT and revelled in the fact that I hadn't a clue what anything did until I tried it (real life!). You can do the same with the fantasy game, but soon enough you will learn it all even if you leave the charts in the box and mostly resist the temptation of the help button. If you know all the rules then the game is a (admittedly very big) closed system and ought either to be abstract like chess and go or a simulation like Sturm Nacht Osten or Third Reich.
Originally posted by wtiberon
I played a game that took natural disasters into account. It was called Romance of the Three Kingdoms. It was alright but mostly it was annoying. You would build up an army or city and BAM a disease would wipe out half your population and army. Or a tsunami would kill your production. The only thing that might be alright is if you city gets too big early in the game disease would wipe some of them out.
Originally posted by CenturionV
FIX THE AI AND MAKE THEM HALF DECENT i dotn care if they spend 2 years on the ai alone as long as its realstic and doesent attack me for no reason trample all over me and then make me whip them when they wont leave only to ally with me against there old ally 10 truns later
Ummm, I reckon thatto th ai(if it tought about thse things) you were doing the same same thing, there not doing it for no reason, its just a sneak attack, the ai(with a few minor flaws) is positively briliant.