I was watching this documentry on the discovery channel the other day it was talking about china and the great wall and everything, and it mentions something I had never heard before that the chinese word for "Wall" is the same word they use for "City" this suggests something to me. much bigger than the obvious "the great wall should count as a wall in every city". That over time the two concepts grew together and that maybe the requirements for the wonders should be expanded to reflect the real depth that there is to the universe, so you don't have 14 out of 16 civs working on the library of alexandria at the same time...
here are some examples of what I mean
1) the great wall--> requires a certian number of turns accumulated with a wall in every one of your cities, from then every time you found a city it comes with a free wall.
2)the pyramids-->upgraded from the small wonder "tomb of kings" require a certian number of flood plains within your empire and around the city
3)SETI program-->requires the small wonder "internet" and some amount of reasearch labs.
4)the lighthouse--> maybe to the civ with the largest world map, or who has lost the most galley's at sea
5)hanging gardens--> they were built to make the king's new wife feel more at home, she was from a long way off, so it should help with assymulation and require that you have people to assymulate in the city where it's built
6) neuton's university-->upgraded from a normal university with the help of a great scientist
7)magellin's expidition-->goes to the first civ to send a unit all the way around the map
8)the Oracle-->cost reduced by 10 for every temple you have built
9)the statue of liberty must be given to you by someone else...
these are just examples and I could go on and on but you guys get the pictuer right?
you can have the same kind of fun with technology. I wouldn"t let a civ discover iron working without iron or hourse back riding without hourses, or advanced subatonic theory without building the Super Conducting Super Colider.
try this progression
when you start a game all the 4 legged mammals are represented on the map by generic "Game" +1 food to the square, discover domestication and then you differentiate the animals, and can then work at domesticating each type individually, the cows, bufflow and riendeer for food, the hourses, camels and elephants for work of riding.. fo course this being the practal application should cost production not science
which brings me to my next point
prototyping, sorry if everyone here hated SMAC but I've got it now: the first shot at anything should cost more maybe some percantage of the normal cost squared, think of this as blue printing, for buildings, unit equipment/training and complete units
you can trade blueprints just like techs. the techs repersent the theoretical ability to make something, the buleprints all the design and development. here are a few examples 1)the manhattan project, that is the work it takes to build your first neuclear warhead, anyone can do it but it's a lot easier just to trade for or steal it. 2)you may experience some dificulty putting together your first research lab but in the end you are rewarded because it produces 1 more culture for being the first. 3)maybe you've designed a good quality mortar but you still need to work out how it will work within an infantry regiment, a mech infantry regiment an armoured reginment, with paratroopers...it explaines everything see????
whay do you all think!?!?
it would really force people to play the civs with more character hun?
I think it's better this way.