EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
I'm sure most ppl have noticed that water magic is weaker and less interesting than other spheres. The only time I ever use water magic is to get rid of deserts with Spring. That's it.
The main problem is the useless lvl 2 spell, Water Walking. It only grants water walking to the caster, which is pointless 99% of the time. Plus a Mage by himself on water is easy pickings for ships, sea monters, griffins, fireballs, etc.
My 2 cents for improving water magic:
Grant water walking for 1 turn to all units in the same tile. It would be useful for staging amphibious attacks or across rivers.
or
A damage spell that only affects water tiles, it could be used against ships. Give it extra range (+3) to make up for the fact that it only affects water tiles.
The main problem is the useless lvl 2 spell, Water Walking. It only grants water walking to the caster, which is pointless 99% of the time. Plus a Mage by himself on water is easy pickings for ships, sea monters, griffins, fireballs, etc.
My 2 cents for improving water magic:
Grant water walking for 1 turn to all units in the same tile. It would be useful for staging amphibious attacks or across rivers.
or
A damage spell that only affects water tiles, it could be used against ships. Give it extra range (+3) to make up for the fact that it only affects water tiles.