Marla_Singer
United in diversity
Well, okay, that's only what I thaught in my bed tonight, I dunno what do you think about it.

The first city in History is considered to be Ur cause for the first time, people actually lives without as main activity to make grow or look for feeding themselves.
Today, there's megalopolis all around the world and it's hard to make it so on the game. Actually, if the world would be like in civ3, half of new yorkers would wake up each mornings to go to the fields, when the other half is a combination of scientists, tax collector and entertainers.
I think it would be maybe more category of citizens in the city:
- farmers: we put them on tiles and they make grow food.
- workers: they stay in the city, and product shields.
- merchants: they stay also in the city and product commerce.
We can also think of miners that we put on mine and product also shields.
It would be a great way to show how cities evolved with time:
- terrain without irrigation could feed only the farmer himself.
- terrain with irrigation could feed one and a half people so you need two farmers for one guy in the city.
- After the agricultural revolution: a farmer could feed 4 people (overpopulation... flee to city that triggered the industrial revolution)
- After we could create intensive agriculture: a farmer could feed 10 or more people.
road can't anymore add commerce for each tile, but a connexion of two cities with a road gives bonus trade.
two cities connected with railroads gives bonus shields.
Refrigeration could allowed food transit from a city to another.
We can also think about scale savings: the more a city has workers, the more it creates shields.
This way, it would be interesting to focus production in several cities and to make other cities that actually feed workers cities with refrigeration and railroad.
So I see how to move people from agriculture to industry, but not already how to move them from industry to services as it is today... (maybe a saturation in production...labor costs... robotization.... dunno).
Anyway, I don't know if it's possible to include such a model in Civilization... that's why I would love to know your advice.
thanx.

The first city in History is considered to be Ur cause for the first time, people actually lives without as main activity to make grow or look for feeding themselves.
Today, there's megalopolis all around the world and it's hard to make it so on the game. Actually, if the world would be like in civ3, half of new yorkers would wake up each mornings to go to the fields, when the other half is a combination of scientists, tax collector and entertainers.
I think it would be maybe more category of citizens in the city:
- farmers: we put them on tiles and they make grow food.
- workers: they stay in the city, and product shields.
- merchants: they stay also in the city and product commerce.
We can also think of miners that we put on mine and product also shields.
It would be a great way to show how cities evolved with time:
- terrain without irrigation could feed only the farmer himself.
- terrain with irrigation could feed one and a half people so you need two farmers for one guy in the city.
- After the agricultural revolution: a farmer could feed 4 people (overpopulation... flee to city that triggered the industrial revolution)
- After we could create intensive agriculture: a farmer could feed 10 or more people.
road can't anymore add commerce for each tile, but a connexion of two cities with a road gives bonus trade.
two cities connected with railroads gives bonus shields.
Refrigeration could allowed food transit from a city to another.
We can also think about scale savings: the more a city has workers, the more it creates shields.
This way, it would be interesting to focus production in several cities and to make other cities that actually feed workers cities with refrigeration and railroad.
So I see how to move people from agriculture to industry, but not already how to move them from industry to services as it is today... (maybe a saturation in production...labor costs... robotization.... dunno).
Anyway, I don't know if it's possible to include such a model in Civilization... that's why I would love to know your advice.

thanx.