Dark Helmet
Chieftain
- Joined
- Sep 15, 2005
- Messages
- 63
vinstafresh said:I still stand by my diplomatic civ can trade techs before alphabet, even though it could be very powerful in MP-games. The power of a diplo-civ will run out very soon, it will boost your early game termendously, but getting theology and code of laws as soon as others get iron working doesn't sound that bad. You can turn down a tech trade, can't you? Someone has to research all the other worker-techs first. And after the diplo advantage runs out, you have one other traits to work with, while others still have two (ind, phi, etc) in full effect. Similar to extensive chopping, you might pay the price later. And when you're in front in tech and your land is not improved for those kinds of tech, you might be wasting a lot of turns getting those units out, while you're outnumbered by inferior units. You'll get the same problems when you expand too quickly.
Good point. Diplomacy trait only keeps its edge up until your competetion reaches Alphabet. That being said, if one of your non-Diplo opponents were to make a b-line to Alphabet, then the lead would be greatly diminished. However, diplo civilizations working in concert would almost certainly be the civs founding religions and building the early wonders. But you are right, the price a diplomatic civ has to pay for an advantage early in the game is that they will have that much greater of a challenge towards the end.