Ideas for spell spheres: Creation, Force, Dimensional

Milosrdenstvi

Chieftain
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Mar 24, 2008
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So, aside from Ice, these are the three that are not yet in-game. I think (and I am sure many agree) that it would be awesome to have all 21 spell spheres in game, so this is to collect ideas about such.

Some of my own -- hardly good ideas by any stretch of the imagination, but trying to get a ball rolling...

Creation:

Passive effect of workers building improvements faster? Or, a level-1 spell, cast on a worker that makes them work faster, with a low wear-off chance? Or, being able to build rapid improvements themselves?
Spell effect of boosting a city by a population point? (think Cloning Vats, SMAC...probably with delay feature)
Summon: a random half-strength elemental -- or being able to summon any elemental (half-strength because it would remove the reason to get other elemental summons)?
To come with Luchuirp and Kuriotates?

Force:

Spell to give random heavy or strong promotion, wearing off rapidly?
Spell to move enemy units away from the caster by one tile?
Spell to either raise or remove a hill or peak?

Dimensional:

This being also the sphere of the stars: perhaps the third-level spell could trigger a favorable religion/civ constellation event, and the spell sphere need to be relearnt?
Spell to transfer caster and chance of transferring each stack unit to capital?

Let's see what we can come up with.
 
These ideas aren't half bad. Maybe escape could be brought back, but move the unit to A the nearest city or b, the nearest tile with the most (strongest) friendly units.
 
These ideas aren't half bad. Maybe escape could be brought back, but move the unit to A the nearest city or b, the nearest tile with the most (strongest) friendly units.

In Fall Further, Vehem coded a unit that could teleport within 4 squares. This could easily be a Dimensional spell.
 
Well, I kind of think of the force sphere (NOT to be confused with 'the force' of Jedi fame) as bieng close to messing with physics itself.

Basically, it messes with stuff like friction, mass, or manipulating gravity.

While the idea of using a spell to raise or lower a hill/peak sounds cool, the AI is going to have to be drilled hard on the use of that because I can see where it can easily go wrong or it does things that aren't supposed to happen. However, this type of spell seems alot closer to earth magic than force to me.

The giving a heavy or light promotion sounds like a good one, it's not usually seen outside the use of mutation and chaos magic. It could be seen as either raising or lowering an objects density (and hence it's weight), or maybe increasing density for heavy and something like antigravity for light. It won't actually make an unit fly (that would be the domain of the Air sphere). This one could be a good tier 2 spell maybe.

Maybe we can think of some sort of elemental or something for tier 3 of these?

Going back to City of Heroes (a MMORPG), gravity controllers could eventually control semi aware gravity balls. So, my idea for an elemental would be something along the lines of a self-aware gravity vortex. It wouldn't be a black hole because that would be disastrous. It would probably have the look of a hurricane (with accompanying gravity distortions if it's possible to do that) and the attacks would be gravity based. Also, it would have to have waterwalking to represent the fact that it doesn't actually need solid ground, or maybe just make it a flying unit.

For dimensional sphere, I have no idea what kind of elemental or summon that could be used.

If there is an elemental or some other summon for creation sphere, it would have to be a very powerful creature. The only god that controls the creation sphere is probably The One, unless Kael has another interpretation of what the creation sphere is and which god/ess controls it.

I included that mana chart ( http://forums.civfanatics.com/attachment.php?attachmentid=148716&d=1172369959 ) (I can't seem to attach it) to help us out a bit. Also, does anybody know what that icon for force sphere is supposed to be? it looks like a disembodied hand or something.
 
The Creation sphere's god is not The One, but Amathaon. It isn't exactly creation, but birth or Fertility. Creation is the birth of new life, while Nature is change (the slow, predictable, cyclical process of growing up, not the chaotic change of the Fire Sphere. Both are opposed to the Stasis exemplified by Ice)

Force is mostly Balance. It seems less like a sphere unto itself as harmony and equilibrium between the other spheres. It does seem like it might be better represented not as magic but as more ordinary, Newtonian physics. I don't think that Gravity is related though. That seems more like part of the dimensional sphere, since General Relativity tells us it involves a bending of time-space. Of course, gravity would have to be rather different in Erebus, since that world is flat.

Raising or lowering Terrain would have to be an Earh spell, imho. Being a Cross-Sphere spell is also fine by me.

I would say that Force shouldn't be its own sphere, but Kyorlin did train Paimon as a master of Force/Balance magic.

I'm planning to implement all 21 spheres in the next version of my modmod. I've already finished Ice and Dimensional, although I may tweak them some.

Dimensional 1: Escape (just as it used to be)

-also grants the Duration1 promotion to summons. This (using xienwolf's modcomp) increases the summon's duration by 1, and also grants a little magic resistance and free xp, immunity to fear, immune to capture, no war weariness, etc. (The summoner Trait doesn't exist in my version, but starting with dimensional mana makes up for it in the case of the Sheaim and Infernals. Dimensional and Metamagic both require Arcane Lore.)

Dimensional 2: Open Gate - creates an temporary (requires-caster) Obsidian Gate in the city

-also grants the Duration2 promotion to summons. This (using xienwolf's modcomp) does everything duration 1 does, and gives +1 duration from combat victory.

Dimensional 3: Tesseract: summons a Tesseract unit. This is a non-combat summon that can carry cargo and perform Air Drops like BtS Paratroopers (bringing the cargo with it). This lets you transport an entire stack of units behind enemy lines.

-also grants the Planar Champion promotion to summons. This (using xienwolf's modcomp) increases the summon's duration by 1, and grants dimensional affinity and Blitz



Ice 1: Frost- temporarily turns terrain to tundra (or snow, if tundra already). It reverts back after x turn, where x equals a random number of turns from 0 to 30 multiplied by 1 more than the number of ice mana you have. There is also a small chance that Jungles/Ancient Forests/Forests/New Forests, or make them revert to a Forests/New Forests.

Ice 2: Summon Frost Giant- Summons a Frost giant, which is a strength 7 unit with ice affinity. It starts with Sentry1, Elemental, Vulnerable to Fire, and Immune to Cold, can get weapons promos, and is a melee unit permanent summon, so it can get other promotions. However, it can only be cast on Tundra or Ice, and cannot enter any other terrain, or feature

Ice 3: Blizzard - A direct damage spell, essentially Maelstrom but with Cold Damage. More importantly, it turns all nearby tiles temporarily to Snow and can destroy/downgrade Jungles/Ancient Forests/Forests/New Forests. This allows your Frost Giants to attack, and (since it even turns water tiles to snow) you can ignore your navy and march your armies straight across the frozen seas.


I'm still brain storming about creation. For now, I have moved Vitalize to Creation 2 (I made Nature 3 summon a random animal). I'm thinking one Creation spell will create a random resource on the tile (costing the promotion, taking several turns, and/or having a decent chance of failure). I'm also thinking one spell might boost a tile's yields directly (in python), rather than just changing the terrain. (This would have similar downsides, and might be good as another random result of the same spell.) A health-boosting/food-storing temporary building could also be good.

Creating Items seems more like an Enchantment spell to me. I was thinking I'd change Enchant Spellstaff to an Enchantment 2/Metamagic 2 cross-sphere spell, so that slot is open in my version. (Spellstaffs are also becoming equipment, so one unit can make the staffs for an army of casters.) Adding enough equipment for many uses of this spell seems like it could be tough though.



For force, I'd really like a spell that grants a temporary promotion that makes the unit ignore its actual combat odds, having a 50-50 shot in every battle, be it against an unpromoted goblin or the Avatar of Wrath. I have no idea how to do this though.

I was thinking that something to help the Grigori against both extreme religions would be good, so I was thinking that Force 1 could grant a promotion granting resistance to both Holy and Unholy Damage. When Kael removed Whirlwind from Air II he said he would move it to Force 2. I'll probably make the Force 2 spell be Repel, which would push enemies away (like whirlwind) and maybe also deals a tiny bit of Physical Damage (boosted by metamagic). For Force 3, I was thinking of using a Ring of Carcer-like mechanism to give the caster's tile a level requirement equal to the caster's level, but only while the caster remains there and (of course) it couldn't be allowed in cities.
 
Force is mostly Balance. It seems less like a sphere unto itself as harmony and equilibrium between the other spheres. It does seem like it might be better represented not as magic but as more ordinary, Newtonian physics. I don't think that Gravity is related though. That seems more like part of the dimensional sphere, since General Relativity tells us it involves a bending of time-space.

Okay, then maybe something like telekinesis? Honestly though, we are seeing two interpretations of the Force magic sphere, yours and mine. The god that has Force sphere as his domain is definetly Dagda as his is the only one that isn't really represented by a magic sphere yet. He also happens to be in the exact middle of the list on the FFH history in the pedia. Which is appropriate for an angel of balance.

The first idea about using the heavy and light promotions could still work, it just has to be rewritten to fit the theme.

Now that I get that the Force sphere is more about balance. I think I understand it, although let's ask Kael what his definition of it is.

Anyways, balance could be something like balancing opposing forces. I don't mean like hot and cold, I mean like positive and negative, destruction and building. In other words, it's all about equilibrium and possibly the ability to bring opposing forces together.

I really don't see how a whirlwind would fit into the force sphere if it's about balance/equilibrium.

Also, I wasn't talking about relativity and time travel, it doesn't have to be the bending of time-space. I only mentioned the gravitational distortion (it would be like a lens distortion) because I thought it would be a cool effect if it's doable.

Besides, it doesn't have to be a gravity controlling elemental, it was just something I had thought up.
 
a whirlwind is caused by cold air sinking at the same time as hot air is rising from under it usually in about equal amounts (though i am not a meteorologist, and therefore could be wrong). Up and Down, Hot and Cold, High Pressure and Low pressure :)
 
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