ideas

troytheface

Deity
Joined
Mar 26, 2002
Messages
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I agree with subs having bombard capability, makes sense. Also cut off time of 2050 way to early.
Over the net play needed. Flame units to nullify fortified units. American rifleman as a civ unique. Space shuttle as unit.
 
Space shuttle? What would the purpose of that be?
 
Orbitals:

-Spy Sattelites

-National space stations (increase research)

-International space station (increase research, better diplomatic relations with participants)

-Attack Sattelites (possibly for future), to harrass spacestations and spy sattelites

International Law

-When launching a successfull campaign with your allies against an enemy, as soon as the enemy surrenders, you should go to a screen to allow you to partition some of the lands/money/ships/tanks/workers etc. of the enemy amongst yourselves. So basically, dividing the spoils of war.

-Ability to station troops in enemy cities after a war to ensure that they don't rise up against you again.(Good strat. if you want to occupy a scientific civ and have them do the science research for you)

Also, forcing the enemy to surrender then stationing some troops in their core cities is a lot cheaper and less turn-consuming then having to conquer their entire empire. Also dramatically reduces corruption (they get to keep their palaces).

-All of this leads me to my next point the ability to suggest to an ally a scientific path to take so that you may take different one and later share.

-Some AIs should follow a peacefull path while others try to apply realpolitik, depending on (I guess) a random choice by the computer.

-Make the UN a "peacekeeping" force in the world. With the possibility of the who ever constructing it having the ability to decide just what peacekeeping is.

-Make the AI's act more like real nations, not like vultures. (When France was invaded, Britain didn't ally with Germany against it. If WWII was fought with civ 3, that would have probably happened.
 
-- If allied with another nation, you should be able to repair your units in their towns, like in Civ2.

-- Should be able to purhcase units from other civs, or give units and supplies to other civs, i.e. lend-lease program (early WW2).

-- More than one UU for each civ. That would be nice.

-- If you aren't having any problems with a civ, and they're polite to you, then you shouldn't be attacked for no reason. That too would be nice.

-- Space expansion. That would be awsome.

-- If you play on a random map, you should evolve with civs that have the same architecture and culture, i.e. Japan with China, not right next to England. India with Persia, or China.

-- Bi-planes would be cool. They were used by the British in WW2 with the Fairey Bombers and such.

-- A Specific-Civ based R&D program, i.e., German Messerschimts and American MUstangs, etc.

-- Future Age: Space Expansion, Lightspeed engines, starships.
 
Originally posted by The Art of War
[B-- If you play on a random map, you should evolve with civs that have the same architecture and culture, i.e. Japan with China, not right next to England. India with Persia, or China. [/B]

AFAIK you can do this if you turn culturally linked starting positions on in the preferences.
 
Originally posted by JoseM
very smart sargon, very good your ideas.

thx.:)


Originally posted by The Art of War
-- If allied with another nation, you should be able to repair your units in their towns, like in Civ2.

-- Should be able to purhcase units from other civs, or give units and supplies to other civs, i.e. lend-lease program (early WW2).

-- More than one UU for each civ. That would be nice.

-- If you aren't having any problems with a civ, and they're polite to you, then you shouldn't be attacked for no reason. That too would be nice.

-- Space expansion. That would be awsome.

-- If you play on a random map, you should evolve with civs that have the same architecture and culture, i.e. Japan with China, not right next to England. India with Persia, or China.

-- Bi-planes would be cool. They were used by the British in WW2 with the Fairey Bombers and such.

-- A Specific-Civ based R&D program, i.e., German Messerschimts and American MUstangs, etc.

-- Future Age: Space Expansion, Lightspeed engines, starships.

I agree with the Bi-Planes part as well as adding more specific units. Although, adding starships and space exploration might be hard to implement. If done properly though, it would be quite a sight to see.
 
True terraforming.
-raising land tiles where water tile was
-changing a land tile into a water tile
 
Good idea's sargon and The Art of War!!!!Goodjob
 
Originally posted by simwiz2


AFAIK you can do this if you turn culturally linked starting positions on in the preferences.

yeah i think that option is avaible, i played a game where there were 3 continents, in my continent we were:

First continent:
Rome (me)
Persia
Egypt
Greece
Byzantines
Zulus

Second continent:
Russia
England
Germany
France

Third continent:
China
Japan
India

Here the save game of that game, of course some of those civs are dead now.
 
--Better aerial combat. Definitely a must.

--More kinds of TANKS! I guess this probably goes with my R&D program, but still. I love em and want more!
 
On the subject of the UN. I think once that is built, it should allow all Civs to ask another Civ to declare peace with a Civ they're at war with. So for example, I could ask the Romans to stop their war with the Egyptians or whatever.
 
Originally posted by JoseM
yeah, they forgot about ww1 tanks...

-WW1 tanks
-Tanks
-Modern Tanks

Civ3 has only 2 types of tanks, normal tanks and modern tanks, but they forgot about ww1 tanks.

Actually the standard tanks in Civ3 are not as good as Panzers; therefore they must be the slower moving type built by the French and others during the lull between the wars -- more reliable, but not much better than WWI tanks.
 
for me there is only a couple of things more civs and admirals for the navy so they can "form" a fleet and maybe different looking units for different civs example russia tanks should like like t-72s england and other commenwealth units should get the challenger or russia should have the mig-25 and england have the tornado that kinda stuff
 
Originally posted by swooper
for me there is only a couple of things more civs and admirals for the navy so they can "form" a fleet and maybe different looking units for different civs example russia tanks should like like t-72s england and other commenwealth units should get the challenger or russia should have the mig-25 and england have the tornado that kinda stuff

I would like to see naval leaders, too.
 
I've been fiddling with Army to try and get it to work navally, but I don't think it is possible.
 
One of the more ridulous features of the Civ 3 is its lack of attention to the realities of the modern world. Here are a just a few ideas to correct this problem.

It struck me the other day that I could go to a store and buy a city map of Rome, Italy. I know it has a airport, factory, etc.., so why does my civ 3 government not know what is inside another civ's city
that is a democracy in 2010 and we both have computers? I propose a new technology called 'Mass Media' which would allow Democracies that are not at war to have all of their cities to be viewed. You ask "What about my military? I don't want my units to be viewed". Well, I would add that you would have the option to spend a small amount of money to classify a unit. Besides, the cheating a.i. probably knows where all of your units are anyway and if you searched the internet enough, you could probably ascertain almost the entire disposition of a country's military.

I also think that civ 3 ignore the massive economic expansion after the industrial age. I seem to have my cities produce the small amount of trade in 1992 as they did in 1892 (when playing a game that is close to the same timeline as reality). The answer is found in city improvements. We need to bring back the stock market and superhighway, in addition, we need trade due to tourism and a welfare state. For tourism, start with wonders. After some tech like Combustion is developed, trade should be produced from wonders, depending on type and age. Also, a combination of airports, roads, and seaports would create some trade or acrue additional trade on on existing tourist trade value in a city. For welfare trade, the number of city improvements and worker units in the radius of a city would be added up and increase the trade of a city by a certain percentage. Ex. say a city has 10 improvements and 10 workers, the city would experience a 6% increase in trade. I don't want to be absolutely specific, so I would bow to the gamemaker's infinite wisdom to work out the details.

A bunch of other problems with the simulation of a modern world still be solved, but its doable.
 
- museum+theatre+cinema+circus - late-stage culture buildings.

- I would like to be able to transport food from one city to another (for example if a city is surrounded by mountains (but has some gold or other resources increasing shileds/commerce) there you could send some food there to get those squares worked.
 
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