Idiocy in the (not so) abstract

Admiral Kutzov

Idiot Emeritus
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Feb 5, 2002
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Looking for non-idiots' advice. Started this game. Either DG or Emperor (too much of an idiot to remember which and too lazy to look; think it was DG). Think I did cold, wet, 5 billion. Played the first start that came up. Didn't intend it to become 6CC. It did. The AI has hit the MA, I've just finished (or about to finish) self researching Rep. AI got it 3-5 turns ago. France has Artemis IIRC. China's pleased with me cause of past and ongoing deals. Where do I go from here? Only civ I've had a war with is Hittites and I haven't killed any of their units. other than Fuedalism and Republic, I'm pretty much at par in the tech race. There are RoPs with china and france. Anyone who's actually willing to DL and post advice is a saint.

http://www.civfanatics.net/uploads9/Elizabeth_of_the_English.SAV

Here's a pix of my strange little world. BTW, 80% water. that, I'm sure of.

Clipboard0112.jpg


Should I play this out as a 6CC and run to space? Do I have options for domination or conquest? How would an idiot pursue a diplo victory from here?

@ tatran - my memory isn't that bad. I didn't count it cause i didn't really do it.
 
After looking at the save, I'd say you have to expand more. Your six cities aren't on great terrain, and you're going to be hard pressed to get a good economy with all that tundra. My suggerstions would be:

-Build horsemen. If you build a harbor on your island, you can build what is arguably the best ancient age unit.
-No temples or libraries, at least not yet. You won't be able to keep up in research anyway Either build markets or horsemen.
-Explore. You have a ROP with China, so you should at least do reconnaisance of their territory.
-Warfare. You have to fight someone to get better land. I'd suggest you start with france, because they lack iron. If you can, you might want to get an aliance with China to act as a buffer, but this is very risky if they beat you to the spoils.
-Settlers. Once the war with france is in the bag, start building lots of settelrs to grab empty space around the French cities before China does.

And don't sweat it. Crowded starts like this one are really hard.
 
Use SODs when taking their cities. Park it at the border, declare war, then swarm in.
 
fight France first. take their land and become strong. then China. I don't know why you want to fight Hittites. the only city you could take from them is on an island, which is unsless, unless it has some resource in it's range.
don't worry about your strength. I usually start fighting with only two cities in hand. that's enough for supporting a good military force. now you have 6 cities. that's more than enough. if horsemen couldn't be produced, produce archers and spearmen. combined together (5-6archers +2-3 spearmen) , they would be strong enough to take enemy cities.
 
War is what you need. The most compelling reason for war is not that a space or UN victory is too hard with a 6CC, but that 2 of the 6 cities are under too much culture pressure. Chances are, you’re not going to beat a DG AI in culture, so those 2 cities may eventually flip. When those two cities flip, it’s game over, everything else that you do will be for naught.

I think the target of war should be China, not France. The reason: China is the biggest and most powerful AI, and it's about to becomes even more powerful with a GA due in 2 turns (investigate Beijing will show you why). If you don’t stop it now, it may run away with the game. France is weak. They are not a threat to you. The productive cities of France are far away, which means they are not going to be productive for you. The close French cities are tundra cities. Basically, by attacking France first, you’re not going to be in a stronger position to take on China later. Not to mention China is one that has the much needed iron, and is putting the most culture pressure on you.

You do have a chance against China in the next few turns. 3 of China’s 4 best cities are currently building wonders (see the F7 screen). You’re about to research Republic, which 2 of China’s neighbors do not have. You could use Republic to sign a pair of very valuable alliances. Naking, the iron cities, is guarded by only 4 reg spears,

I really wish you had posted the save about 20 turns ago. All of the infrastructure that was built was basically useless. The best time to attack China was about 5 turns ago, which you could have made if all the shield that was spent on infrastructure was spent on troops instead. As it is, it will take roughly 5-6 turns to get an offensive stack ready, and China will be 3 turns into its GA by then. The war will be much tougher than it could have been.

The stack of units that I recommend to start the war with is about 8 archers, 2 spears, 8 cats, and 2-4 horses. That stack is probably enough to take Naking in the first few turns of the war, and later Shanghai. Beijing will probably require at least 12 catapults and more horses. Because of the 2 alliances that I think you should sign, the war will last 20 turns, so plan accordingly. There should be no rush to capture cities at the cost of units. Play a slow and steady game. Kill enemy units first, then advance. Conserve your forces. The goal is to capture Nanking, Shanghai (the gem city) and Beijing in 20 turns, so there is plenty of time.

Nanking, Shanghai and Beijing will be the most productive Chinese cities for you. The other cities are either too small to distant. If you could get to those other cities, then that’s great, but don’t use resources that could be spent on the three primary targets on the other cities. Let you’re allies take those other cities, you shouldn’t have a hard time taking them later should you feel the need. However, if you’re close to kick the Chinese off of the main continent by the war’s end, then go for it. It will lessen the chance of culture flips by a lot.

After taking Beijing, you can probably stop troop production and start building aqueducts and marketplace in the core. The none-capital cities will be much easier to take than Beijing. Those left over troops should be able to take care of everything. After the Chinese war, should you have too much troop left over for a Republic, consider turning on the French immediately to use up some of them :)

[edit] almost forgot, it is a Demi-god game :goodjob:
 
Poprush the temple in Hastings ASAP, or you could be sorry. Cannot say more, no conquests here.

EDIT: Once assimilated part of China, there's room for another productive city between London and Beijing.
 
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