I’m still hoping England might get an alternate leader, and that be the excuse to overhaul Vicky and the Civ generally.
I really think the Alternate Leader should be Elizabeth. Two female leaders for one Civ would be very cool, and Elizabeth has a fun history with the franchise (are you interested in a trade deal with England? How about you give me all your gold and cities and I give you gun powder and tears?). I think a gameplay case for her could also be made - where Victoria is secular and outward looking in terms of gameplay, Lizzy could focus on a more defensive religious / loyalty game, perhaps working in some spies too. It would be fun to have a second leader that unlocks spies in the Medieval Era.
I think getting an alternate leader as part of a patch is a stretch, but you never know.
...In the theme of idle speculation, here's some things that could cover off a couple of these at once and therefore could possibly be part of my imagined pre-holiday release:
- A new building or two that boosts tiles with bonus resources. That would be an indirect nerf to chopping while also giving the general player base a cool new toy.
- Stealth Bombers as a new unit, combined with a rebalance of the cost of air units (possibly even all late game military units) and tweaks to the AI to make it more likely to build and use air units. ...
Yeah, I think both of these are a possibility.
I think the IZ is a front runner for an overhaul, and could see this happening in a patch. I guess people will have their own views, but I think the fix for the IZ is pretty obvious (with credit to
@FearSunn for some of these ideas).
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IZ should get a minor adjacency buff: say, in addition to existing bonuses, +0.5 from lumber mills, +1 from strategic resources (in addition to any adjacency from mines / quarries), and +2 from Harbours or other IZs.
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Workshop: keep the +2 production, citizen slot and great people, and add +1 housing, and something like +1 production and food to pastures and camps in this city.
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Factory: regional production, housing and amenities.
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Powerplant: same as Factory, but regional bonuses depend on having two coal, two oil and or two uranium.
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Slightly more out their ideas (which are more likely to appear in an Expansion than a patch): (
1) split Workshop into two mutually exclusive buildings. A “workshop” that works as described above, and a “artisan’s corner” that provides +2 production, +1 citizen slot, +1 GE, +1 housing and +1 gold to all mined or quarried luxury or bonus resources. (
2) make the powerplant a separate district which boost production, housing and amenities based on having coal, oil and uranium, and replace the IZ “power plant” building with a tech hub which boosts science and projects, and maybe gets additional production for each Research Lab within 6 tiles. (
3) factories and powerplants (and some other tier 3 buildings, eg stock exchange and research lab) may also get linked to Ideologies if FXS bring that back in an Expansion.