In a game like that screenshot you don't use tactics on the enemy.
You would spend all of your time trying figure out how to move any unit at all.
Fighting would just be a matter of digging through the mass of units.
It's infinitely worse than SoD.
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)
One of the nice things about Steam -- and, full disclosure, I'm a fan -- is that it allows you to see what people are doing by awarding achievements and publishing the related statistics. This is why the early achievements are so trivial: If 12 percent of the people haven't founded a second city, ever, you know most of them just have the game sitting around on their computer, pretty much unplayed.
Now we can use these statistics to check the claim that Civ V is "too easy" and "dumbed down". Let's look at the numbers about victory levels:
Baby Steps (Settler): 10.2 percent
Taking off the Training Wheels (Chieftan): 15.3 percent
The Alexman (Warlord): 6.6 percent
Charming, Really (Prince): 4.8 percent
The Once And Future King: 0.7 percent
The Golden Path (Emperor): 0.3 percent
Flawless Strategy (Deity): 0.2 percent
Obviously there are a lot of people not finishing their games, but we already know that (personally, I tend to quit any Civ game when I either get too far ahead or too far back).
If Civ V were really as easy as the detractors here claim, I would expect the percentage of wins on Emperor and Deity to be a lot higher, with people ramping up the difficulty to try to make the game enjoyable. It's not like everybody is leaving in disgust, either, as you can see by the number of players on the Steam Stats.
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)
One of the nice things about Steam -- and, full disclosure, I'm a fan -- is that it allows you to see what people are doing by awarding achievements and publishing the related statistics. This is why the early achievements are so trivial: If 12 percent of the people haven't founded a second city, ever, you know most of them just have the game sitting around on their computer, pretty much unplayed.
Now we can use these statistics to check the claim that Civ V is "too easy" and "dumbed down". Let's look at the numbers about victory levels:
Baby Steps (Settler): 10.2 percent
Taking off the Training Wheels (Chieftan): 15.3 percent
The Alexman (Warlord): 6.6 percent
Charming, Really (Prince): 4.8 percent
The Once And Future King: 0.7 percent
The Golden Path (Emperor): 0.3 percent
Flawless Strategy (Deity): 0.2 percent
Obviously there are a lot of people not finishing their games, but we already know that (personally, I tend to quit any Civ game when I either get too far ahead or too far back).
If Civ V were really as easy as the detractors here claim, I would expect the percentage of wins on Emperor and Deity to be a lot higher, with people ramping up the difficulty to try to make the game enjoyable. It's not like everybody is leaving in disgust, either, as you can see by the number of players on the Steam Stats.
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)
Okay, then how about this: All you people who say the game is too easy, why don't yo go out right now (or when you are off work, etc) and beat the game at Deity. Make a nice little bump in that Steam curve to prove a) there are a lot of you and b) it really is trivial. You don't have to enjoy the game, just do it once on tiny/quick to prove your point. In fact, if there is a sudden spike of Deity wins, I'm sure Firaxis would get your message a lot better than just general complaining here. If they are embarrassed enough, they'll patch, and we all win.
and the what-would-be extremely tedious task of slogging through this many units...
Spoiler :![]()
What. The. Hell.![]()
That's why moving to Deity level isn't a solution: you replace quick and easy with tedious and still easy.
That screenshot is a poster child for why one unit per hex isn't a solution to the Civ 4 combat problem. Instead it's just replacing one set of problems with others.