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If Civ V is so easy, why isn't everybody winning on Emperor?

Discussion in 'Civ5 - General Discussions' started by EmpireOfCats, Oct 1, 2010.

  1. Lord Parkin

    Lord Parkin aka emperor

    Apr 27, 2004
    New Zealand
    So the Stack of Death has been replaced by the Barrier of Death. And the move to one unit per tile accomplished what, exactly? ;)
  2. Zechnophobe

    Zechnophobe Strategy Lich

    Sep 1, 2006
    Goleta, California
    Well, I think most people are really claiming it is 'easier' than civ4, since difficulty in a vacuum is clearly arbitrary. And since we do not have similar stats for civ4, then no comparison can be made. Right?
  3. TyloniusFunk

    TyloniusFunk Chieftain

    Jul 30, 2006
    That's 0.2%/37% meaning 0.5% of people who beat the game beat it on the hardest difficulty level. After < 2 weeks. Thread closed.
  4. aimlessgun

    aimlessgun King

    Jan 4, 2010
    Ok, posted in this thread earlier that I would go beat diety to buff the stats.

    It was pretty damn easy.

    I made a deity club thread since I was kind of pumped, but to repeat a little, just beat it on a standard size map with OCC handicap and a self imposed "no offensive war" handicap, via Greek diplomatic victory. The AI attacked me once the whole game, and that was because of a stupid mixup with a city state they liked, I could have gone through the whole thing without a single war.
  5. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Jan 15, 2006
    This is what I've been noticing as well. It's pretty much the only reason I survive til the end at Deity - I just avoid annoying any of the AIs. All of those responses like "Get Over it" I wonder why anyone would choose. :dunno:
  6. sgrig

    sgrig Comrade

    Nov 29, 2001
    Isaac Newton's College
    Well, I beat Civ5 on Prince level twice without any difficulty. In fact it was such a walkover that I decided to try Deity on a large continents map (same settings as my Prince wins). However I found it impossible to keep up with the AI - the Iroquois expanded very quickly and then declared war on me. I only had 5 small cities, while they had about 15. After a long siege and killing countless Iroquois units I lost my border city, and soon hordes of musketmen will surely annihilate my civ - I only have hoplites and archers... But seeing PoM's screenshot, I'm kind of happy that I won't make it into the modern age...
  7. falconne

    falconne meep

    Nov 24, 2005
    New Zealand
    To re-iterate what must have been said several times in this thread, veteran civ players rarely finish the game when they know they're going to win. The end game slog is usually drawn out, boring and offers no intellectual stimulation. You may as well go do something useful. Mostly it's the players new to the genre, playing on the easy levels, who want to see it end.

    The second point is, there's a difference between simplification and being easy to beat. Chess is way simpler than Civ but much much harder to win against a good AI or skilled human. On the other hand, chess may be simple, but it's interesting. This new Civ V has taken out many of the interesting decisions you had to make. Now the game mostly involved hitting End Turn repeatedly, very occasionally getting to make a decision.
  8. Earthling

    Earthling Deity

    Nov 9, 2008
    To answer the OP - everybody who isn't a complete newbie or otherwise really bad at any sort of strategy game, pretty much is winning at Emperor+ already.

    The vast majority of people purchasing the game appear to be like with any other game of course - people who are absolutely horrid and can never beat anything but the easiest settings. But the majority of anyone good and anyone on a site like this is easily beating high civ5 difficulty levels - it is much easier.

    (Though again, I am explicitly ok with civ5 having easier difficulty and prefer it that way. To the casual gamer who may someday work up to actually winning Deity for once in the civ series that's nice. And higher difficulty levels/AI bonuses are NOT needed for anyone else, patching broken stuff is great of course, but if they kept it so Deity was pretty easily/regularly beatable that's fine, players can adjust settings further to suit what they want or mess around with mods)
  9. Louis XXIV

    Louis XXIV Le Roi Soleil

    Mar 12, 2003
    Norfolk, VA
    Very fascinating post. You should start your own thread with this (or post it in one of the AI feedback threads). Really something more people need to see.
  10. Warlord Sam

    Warlord Sam 2500 hours and counting..

    Oct 27, 2001
    If I'm not mistaken, Steam Achievements are only awarded if you're playing online. Hence any published data isn't really a valid way of surmising the player population, since I'd guess a significant portion (if not the majority) of Civ V players are new to Steam and play the game in offline mode.
  11. MAntoninus

    MAntoninus Chieftain

    Sep 24, 2010
    Just build some nukes, clear that horde out.
  12. MadRat

    MadRat Cheese Raider

    Sep 26, 2008
    Under the sink
    Lower modes AI: *drool drool*
    Higher level AI: *drool drool* ... we all declare war on you with 40 units 100 happiness and 8 cities on turn 50

    .. then promptly surrenders

  13. Craftsman

    Craftsman Chieftain

    Dec 7, 2004
    Research Laboratory.
    Wait. I have seen this image before. It was with much less eye-candy... Let me think for a while...

    Of course!

    Civilization II is back in all its Glory!

  14. WuphonsReach

    WuphonsReach Prince

    Nov 6, 2005
    Because I get bored with Civ5 somewhere around 500AD and have yet to complete a game? Even out of stubbornness? There's just too many bugs and imbalances and I don't feel like wasting my time on a broken game until patches come out to fix the glaring issues.

    Plus, even if you do play the game to completion, there's no turn-by-turn review of the game. No map showing your empire expanding (or shrinking drastically as you lose horridly) as time goes on.
  15. cualpa

    cualpa Chieftain

    Sep 14, 2010
    If Climate Change is true, then why is there winter?
  16. Makaz

    Makaz Warlord

    Feb 25, 2010
    Unless when you meet 2 Ai turn 4 and turn 5 they both switch to hostile due to the fact that your army is too weak... at turn 5....
  17. skrewler

    skrewler Chieftain

    Jun 28, 2010
    I didn't understand what everyone was complaining about, I thought prince was pretty hard. Then after a few playthroughs I figured out how to play, skipped to Emperor, ended it early because it was too easy, then just beat a Deity game.

    Deity was difficult mainly because the AI somehow made it to the Future era when I was still in Industrial. I had to load from an autosave several times as Catherine completed the space ship really fast.

    Other than that, the AI is just really dumb, once you figure out some basic tactics it's not hard.

    The main tactics I'm thinking of are things like blocking key tiles off with units, fighting at a bottleneck (either from terrain or your own units), etc..
  18. The Leviathan

    The Leviathan Warlord

    Jul 28, 2010
    Massachusetts, US
    Honestly I play at king and I find a significant enough challenge in the game when I don't plow through civ after civ by rushing them in the classical era.

    I think most veterans are crying because they're so used to rushing the AI during the classical age and the AI in CivV simply cannot handle that. So the player gets an easy win.

    If you actually give the AI some time to develop, while they're still not brain surgeons they can atleast put up a decent fight and keep up with you in tech, land, population, etc
  19. DNK

    DNK Member

    Apr 7, 2007
    So, most vets are crying because they have to intentionally play poorly in order to make it a challenge?

    Not the first time I've heard this excuse...

    Not sure if this is serious, but you want game developers to create multiple AIs for a game? This seems extremely unlikely, both in time needed to develop each AI and time needed to fix the bugs with each separate AI.

    Why? That seems like a reasonably small number for the highest difficulty level in a game. 1 in 200 is a pretty select group...
  20. funny.man

    funny.man Chieftain

    Sep 20, 2010
    From many of those post I get impression that you expect AI to put a good fight without any bonuses - that's insane. It's only AI made for video game - very very complex video game so no one should expect smart AI that's why it has to have bonuses. Even AI for MUCH less complicated game as chess can be beaten simply by figuring out how algorithm works.
    What in my opinion is broken is that for some reason AI usually doesn't build enough army at the beginning and have some aversion to cavalry which (at least at the beginning) is by far the best unit. There either should be some defensive bonus for defenders like +50% when fighting inside borders or army in ancient and classical era should have absolute priority for AI.
    Because now when you want to have some challenge (not be able to just roll over all civs with 3 horsemen) in ancient era you have to go above emperor, but after classical era when AI starts to keep up its bonuses becomes to big advantage.

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