strategynoob
Chieftain
- Joined
- Nov 3, 2010
- Messages
- 34
How should they get nerfed? (Assuming they ever do.)
Put iron on the map.
I already made this poll... http://forums.civfanatics.com/showthread.php?t=395382&highlight=fix+horsemen+poll
Also, make the AI more likely to build spears. Something I am unsure of - a spear garrisoned in a city - would the city also get the bonus vs mounted? Seems to me like it should. Hopefully these measures might make the early game rush strategy some sort of gamble, or at least require a bit more thought/planning.
I like the city attack penalty - good idea Wurstburst! It actually makes sense. While Horse were always powerful in battles they are just as ineffective in storming walls or fighting house to house. So a city attack penalty would still make them an attractive unit but force more mixed arms to take the cities.
I think horses are fine because they already have a counter that is cheap and doesn't require a resource. They are nearly useless against Bismarck on Deity.
Saying that the UU version of their counter on the hardest difficulty level make horsemen nearly useless doesn't exactly make me feel like everything is "fine" about horsemen. I've had no problem with Bismark and his hoards of spears and pikes on Emperor. The hard counters are not good enough to beat horsemen if the horse are used right.
With an attack cities penalty, I'd just want swords for taking cities. I might want horses for defense, maybe as part of an attack to take enemy units in the open. The problem with that is the AI builds so many spears and pikes on the higher levels, horses are sort of a bad choice for that kind of task. All they have going for them over swords is hit and run tactics, which work really well on cities.
I think horses are fine because they already have a counter that is cheap and doesn't require a resource. They are nearly useless against Bismarck on Deity.