If leaders had bonuses instead of traits...

Watiggi

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Feb 27, 2006
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[the list has been updated to: post #25]

What if the leaders had bonuses, much like Age of Empires 2, instead of traits? Each leader would be free to have the bonuses that accurately reflected the leader instead of having traits that generically reflected all the leaders with that trait.

If there were bonuses and no traits, what bonuses do you think would reflect or distinctly define the leaders habits and decision making? Below is a list of all the leaders and the current bonuses they have at this point. Feel free to add to it or offer some suggestions. If this proves to be popular, I will update this post (see below) with the latest bonuses that were suggested for each leader for people to look at and add to. Who knows? Maybe we might end up with a list worth modding.

To help things move smoothly, here are some pointers when coming up with bonuses (this may change from time to time to help keep the discussion on track):

*Aim for bonuses that reflect the leader’s habits and decision making, not bonuses that make the leader better or more powerful - otherwise we wont get anywhere.

Keep it simple. If possible, give a bonus and a reason. In a perfect world, I would like to be able to copy and paste it right into the list. If not, then at least make the bonus decisive and simple so that it is easy to read and add.

*This will be done in stages (see below). At the different stages, different aspects will be tended to like balance, inter leader balance, gameplay balance, etc. That way we can, for instance, initially just focus on coming up with bonuses that accurately reflect the leader without regards to how unbalanced it becomes. The balancing will be tended to later.

*Keep in mind that the expansion pack will have added features like unique buildings, great generals, the Vassal State option, etc when coming up with bonuses.

*This list of bonuses does not in any way affect the unique unit (UU) or unique building (UB) and they will still have their effect and will not be changed.

*If there is a clash between people with what bonuses a leader should have, then be prepared to back them up. I will add a reason to the list to justify why that bonus exists so that people can see the rationale behind it and question it if need be. All the bonuses should be justifyable as it is meant to reflect the leaders habits and decision making. Powerful gameplay bonuses will be tonned down later when all of the leaders are balanced together and compared from a gameplay point of view.

With all that in mind, feel free to tell me what leaders should have what bonuses and why and I’ll update the list accordingly so that other people can look at it and add to or alter it as well.

If this is hard to understand, let me know or offer some suggestions to make this an easier process.

Watiggi

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[size=+1]Goal and Plan[/size]​

Goal: To have a complete list of all the leaders with bonuses that accurately reflect their habits and decision making.

Current step->Step 1: Brainstorming for all relevent bonuses for all the leaders. Just state the bonuses you think would define and reflect the leader.

Next step->Step 2: Trimming down the bonuses for each leader until the essential bonuses that reflect the leader is left. Note that maybe dulling down 2 bonuses might be more appropriate than removing one of them. It may or may not be prudent to end up with a list of about 3 or 4 bonuses per leader. Then again, it might turn out to be interesting to have about 10 bonuses per leader. We’ll see.

Step 3: Balancing the bonuses against each other, comparing gameplay and strategic advantages, etc with other leaders bonuses to get an overall level of balance. This may require dulling down a powerful gameplay bonus for instance.

Step 4: Finished (maybe).

Again, feel free to offer feedback or suggestions.

[size=+1]Current Leader Bonuses List[/size]
see top of post for date of last update
The leaders are in alphabetical order:​

Alexander
*something to do with the march promotion (or the march ability in general).[I dunno, just seems right when I think of Alex. I think it is based on how fast he conquered and that it was really non stop from what I understand]
*+100% Great General Emergence.[Elite military system]
*barracks built at double the production.[Military focused]

Asoka
<no bonuses yet>

Augustus
*happiness bonus for having no units in cities.[The only units in Italy were the Praetorians]
*-50% revolt time for newly conquered cities.[No reason given]
*-25% city maintanence.[maintained a large empire]

Bismark
*+25% chance to culture flip border cities.[United Germany]
*+25% military production.[Strong commitment to military buildup]
*no diplomatic penalty for declaring war.[Proficient at making the rivals look like the aggressors]

Brennus
<no bonuses yet>

Catherine
*+3 diplomatic modifier to all male leaders.[No points for guessing why! ;)]

Churchil
*+25% defense bonuses for units within own cultural borders.[Defending themselves against Germany in WWII]
*less unhappiness from drafting.[People wanted to defend their country]
*+1 conscript per city.[People wanted to defend their country]

Cyrus
<no bonuses yet>

Elizabeth
*free xp bonus for all ships built.[Her ships did fight off the Spanish amarda]

Frederick
<no bonuses yet>

Gandhi
*double the city revolt time for rivals who capture his cities.[A very much loved pacifist]
*increased war warriness for rivals who attack Gandhi.[The rivals people may not see sense in going to war with a peaceful person]

Genghis Khan
*free supply costs (not support costs) for military units outside the borders.[Nomadic army was used to living off of the land]
*x research and gold over y turns for each city razed. [When cities were razed, they would carry off all the valuables back to their capital in supply trains]
*+100% Great General Emergence.[Elite military system]
*barracks built at double the production.[Military focused]
*+25% more gold from Vassal States.[Being nomadic, he didn't really need anything from cities and so receiving tribute was a symbol of submission. He also gave those who submitted a large degree of autonomy]

Hannibal
*combat bonus when up against a more powerful opponent.[He took on the Roman army and won on their grounds]
*improved combat odds (or combat bonus) when odds of winning are really low.[Skilled at winning in difficult situations]

Hatshepsut
*+50% production when building wonders. [Pyramid builder. My history might be off here, but I am sure it will be corrected if its wrong]

Huayna Capac
<no bonuses yet>

Isabella
*state religion spreads faster.[why not :)]

Julius Caesar
*+100% Great General Emergence.[Elite military system]
*barracks built at double the production.[Military focused]

Kublai Khan
*+2 trade routes.[Control of the silk road]
*+2 diplomatic modifier to leaders with an open border.[Open to trade and Marco Polo]

Louis XIV
<no bonuses yet>

Mansa Musa
<no bonuses yet>

Mao Zedong
*State Property civic right from the start of the game.[Communism was his thing]
*happiness bonus for having no units in cities.[Tiemen Square.]

Mehmed II
<no bonuses yet>

Montezuma
*permanent pop rushing ability.[Monte known for his attitude towards slavery.]

Napoleon
*+100% Great General Emergence.[Elite military system]
*barracks built at double the production.[Military focused]

Peter
<no bonuses yet>

Qin Shi Huang
<no bonuses yet>

Ragnar
*+25% gold from pillaging. [Were good at raiding and pillaging]
*amphibious promotion for all mele units.[Attacked from the sea]

Ramses II
<no bonuses yet>

Roosevelt
<no bonuses yet>

Saladin
*less war warriness when at war with a leader of a different religion.[The crusades]

Shaka
<no bonuses yet>

Stalin
*+25% military production. [He went nuts with manufacturing military equipment]
*+25% production bonus when building forges and factories.[5 year plan]
*+25% gold from Vassals.[Building of the Soviet Union/Warsaw Pact]

Tokugawa
*-25% experience needed for promotions.[skilled warriors]
*barracks built at double the production.[Military focused]

Victoria
*+25% Settler Production.[British imperial expansion.]
*distance maintanence costs capped at x.[Be able to settle far flung empires across the sea]

Wang kon
<no bonuses yet>

Washington
*double healing rates for gun powder units.[War at Valley Forge; army became stronger]
 
I have added my own suggestions. Genghis Khan is really the only leader I am familiar with and have researched a lot of.

I have made a general &#8220;+100% Great General Emergence&#8221; and a &#8220;barracks built at double the production&#8221; bonus combo for all the conquerors. I think that these leaders should be singled out from the other warmongers due to what they have achieved.

I have thrown in some other suggestions. My history is off on a few of them, but I am sure there are people who are fans of those leaders and will correct me ;)

Note that this post might be used in case the OP list gets too long and needs this space.
 
what about agustus getting a happyness bonus for no units in cities the only legion in italy was the praetoroans yes i know i spelled it wrong. and for elizabeth a xp bonus for here ships she did fight off the spanish armada
 
s.c.dude said:
what about agustus getting a happyness bonus for no units in cities the only legion in italy was the praetoroans yes i know i spelled it wrong. and for elizabeth a xp bonus for here ships she did fight off the spanish armada
Thanks. List has been updated :)

Everyone else, thow in you own 2 cents :)
 
How about giving Hannibal a combat bonus when facing a larger enemy or simply bad odds? (reflect Cannae or really any battle in Italy).
 
Thanks. List is updated :)

If it doesn't say exactly what you wanted to say, let me know. I put it in as 2 seperate bonuses: One for taking on bigger opponents and the other for fighting a unit where Hannibals unit has a low odds of success.


To everyone: If I have put the "[last post list have been updated to: post #?]" (at the top of the OP) past your post, then I will not be looking back. If I have not interpreted your suggestions accurately and the post # is past your post, then you will need to let me know and I will change it accordingly.


Keep 'em coming every one :)
 
another one 2times the revolt time for people that conquer his cities and more war weariness in opponent's cities gandhi and churchill maybe xp for air units (battle of britian) by the way great list :goodjob:
 
Watiggi said:
Thanks. List is updated :)

If it doesn't say exactly what you wanted to say, let me know. I put it in as 2 seperate bonuses: One for taking on bigger opponents and the other for fighting a unit where Hannibals unit has a low odds of success.

That works fine for me. I was just suggesting it abstractly and let you figure out how to make it work in-game.
 
s.c.dude said:
another one 2times the revolt time for people that conquer his cities gandhi
Done :) Nice bonus too :goodjob:

Louis XXIV said:
That works fine for me. I was just suggesting it abstractly and let you figure out how to make it work in-game.
Yeah, me too. I just wanted to make sure it conveyed the right meaning. Great bonuses too :goodjob: Appropriate I think :)


I have also added another for Genghis: "*+25% more gold from Vassal States.[Being nomadic, he didn't really need anything from cities and so receiving tribute was a symbol of submission. He also gave those who submitted a large degree of autonomy]".


Everyone, keep 'em coming :) These bonuses are cool!
 
for mao zedong what about having the communust civics available from the start and saladin less war weariness when fighting a rival civ with another religion the crusades once again great list:goodjob: *check my last posts i edited them*
 
Ok, should be up to date to this post. If it isn't let me know. Nice ideas s.c.dude. I didn't think air units got xp though (or could do anything with the xp even if they did get it). Either way, I have put it up there and if anyone can correct or clarify, I will update it accordingly. If they can't, then maybe coming up with something similar might be of interest.

I have learned my lesson also about adding them to them list too quickly ;) I might leave it a little and come back when people have edited their posts and update the list in one hit. That way people can get their posts right before I start updating and will update batches of posts at a time.

For now though, everyone keep 'em coming. This is great :)
 
Augustus should get some kind of bonus to reflect his ability to hold together such a huge empire-consisting of such disperate peoples (from the Gauls in the North to the Hebrews in the South). Some thoughts include a reduced city revolt time, a greater chance of getting Vassalage agreements with other civs and/or reduced extra city maintainance costs.

As for Bismark, I believe he was best known for uniting all of the various German 'States' into a single Prussian nation. So he should either get an increased chance to 'flip' neighbouring cities or-like Augustus-a better chance of getting Vassalage/Permanent Alliance deals. He should also get a bonus to military production times to reflect his strong commitment to military build-up.

Churchill should get improved combat odds when defending his territory, and a reduced happiness penalty from conscription.

Stalin should get bonus to building forges, coal plants and factories (his 5-year plans are cited as the key to Russia's rapid rate of industrialisation.)
Also, as with Augustus, a bonus for Vassalage/PA's should be considered.

Anyway, thats all I have to offer right now, but hope that helps.

Aussie_Lurker.
 
just checked and air units don't get xp sorry about that:blush: i have a coupe more. for catherine extra diplomatic relations with male civ leaders i don't have to explain;) . and for kublai khan an extra trade route or two for him or maybe more diplomatic happyness for open borders from the marco polo thing
 
<I haven't updated the list at this point yet>

Ok, great ideas, keep them coming :)

I have added this entry into the 'pointer' part of the original post:

"Keep it simple. If possible, give a bonus and a reason. In a perfect world, I would like to be able to copy and paste it right into the list. If not, then at least make the bonus decisive and simple so that it is easy to read and add."

I can see that this is going to get rather time consuming for me, as such I ask that people can try and keep the bonuses simple and to the point. I would greatly appreciated it. s.c.dude, your posts are simple and to the point - Thanks :)

Keep 'em coming :)
 
OK then, here are my picks:

Augustus: -50% City Revolt times. -25% # of Cities Maintainance. (Empire Maintainance)

Churchill: +25% Defense Bonus for Units within own Culture Borders. +1 Conscript per city. (Defense of the Motherland)

Bismark: +25% Unit Production Costs (Focus on Military Strength). +25% chance to flip border cities.

Stalin: +25% production bonus to building forges and Factories. +25% boost to Gold from Vassals. (5-year Plans and building of the Soviet Union/Warsaw Pact).

Hope that helps Watiggi.

Aussie_Lurker.
 
louis xiv no -:mad: diplomatic thing for civs with different civics from supporting the american revolution:king: . and for washington double healing rates valley forge at end very good army. bonus only to gunpowder units though
 
[list updated to: post #16 at this point]

Aussie_Lurker: Thanks. That helps alot. It doesn't need to be exact though because later on we'll have to balance it all anyway. So stating "increased chance to flip border cities" is ok too. Later on, if it gets that far, the values will be tweaked and what not. Again, thanks :) It does make it easier. Let me know if I have missed anything or misinterpreted anything.

Everyone, keep 'em coming :)
 
Wasn't that Louis XVI, not the Sun King?
 
Rise of nations had similar bonuses, and to be honest I found them a bit too complicated.
 
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