naf4ever
Dread Lord

The game is large map, emperor and im the Sheaim (arcane, summoner)
Yup thats 46 nightmares about to jack that city. You can see on the left the poor souls guarding the town that are about to get decimated. I dont even bother with catapults or wearing down the city defenses, nothing can stand against this stack. I have tower of necomancy so all my nightmares are 5 strength.
The main problem here is not conjurors, nightmares or the summoner trait. Its the Ashen Vale Ritualist whom you can mass produce and that basically start with death II which allows them to summon nightmares. It should be noted i have about 10 more Ritualists on the way to join this group which when added to the already 14 there plus the 2 conjueres equal 26 nightmare summons. Add the fact that they can last 3 turns and im able to summon 78 nightmares for an initial assault on a city. Even if someone has a ring of warding 40+ nightmares will still get through. Lets look at these two units:
Conjurors: Left on their own conjurors combined with the summoner trait are powerful but balanced since you cant exactly pump them out. You first have to create an adept then age it 10 to 20 turns before its level 4, then pay 125 gold a pop to turn into a conjuror. Not too mention they then have a power of 3 so are very easy to take down if caught off guard. I use to cringe every time i lost a conjuror because of the work and time involved in getting an adept up that high.
Ritualist: With the apprenticeship or theocracy civic you can create Ritualists that can summon nightmares the first turn they are built. Once i realized this i stopped aiming for conjurors since its so much easier to go this route. You can mass produce them with no limit in sight and dont need to go through the lengthy process that conjurors take to make. In addition these units have medic ability and a 5 strength. They benefit from the "Arcane" trait in gaining xps and most of mine are level 4+ with combat II which means they really have a 7 strength. Hence they arent exactly pushovers.
You can see the problem. The summoner trait combined with conjurors is extemely powerful but balanced due to the costly and time consuming process it takes to make these units. I realize Ritualists are Ashen Vale only but they make the game extremely unbalanced by being able to mass produce a unit that can get the Death II promotion. Im blatantly biased toward both the Veil and the summoner trait but even i know when its too much.
Suggestion: Remove the Death II promotion for Ritualists and replace it with Entropy II (summon Imp). Imps aren't nearly as powerful as strength 5 nightmares i know,,, but thats the point.