Two points above all: the site rules always supersede; and rules are just a
tool, necessary and unavoidable, but a tool not a goal.
There are several "functions" that are nothing more than the parts of the
game: domestic, military, commerce, diplomacy.
Depending on the number of players each function is headed by an elected
Officer. And unofficial groups work with the officer (posting and discussing
the situation).
Chieftain and turn players shall be the same, that is, Chieftain plays the turns,
or, if roulement desired, next DP plays the role of Chieftain.
The threads are the strong point of the game (each player must strive to
always say why this way is better). There two kinds of threads: for each
office/function and requests from one office to other.
When lack of agreement inside a function the officer decides; when between
functions Chieftain/DP decides.
Best regards,