If we have a 3rd unique...

Spain should get the Mission as a Temple replacement, which would give +50% religious pressure from the city.
 
Better yet, they should get a building that allows them to build inquisitors with production instead of buying them with faith.
 
If Firaxis was willing to admit the existence of modern Egypt, the Zoomburuk would make a hilarious and awesome addition to the ranged mounted unit line.

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The problem is: the more unique things the different civs have, the less exceptional each one of them is going to be.

Now if there were a few generic units, buildings, and improvements given as rewards for being the first to accomplish a certain task, that would be more appealing for players who want to pursue different strategies while still playing as the same civilization. Something like a Great Explorer when you circumnavigate the map, and so on.
 
The problem is: the more unique things the different civs have, the less exceptional each one of them is going to be.

Now if there were a few generic units, buildings, and improvements given as rewards for being the first to accomplish a certain task, that would be more appealing for players who want to pursue different strategies while still playing as the same civilization. Something like a Great Explorer when you circumnavigate the map, and so on.

why, you only needs to put them faraway on the tech tree, vertically is ok, horizontally is better, both is best. So the uniques won't come together in one time, thus giving a complete picture of how a civ is evolving through time. Imagine india, a religious country on the ancient era that evolve to be a cultural giant in the medieval, but soon will grow as economic and tech power in the near future. We can try to spot 2 new uniques, ancient religy, and modern era economic and beaker boost. That would be good.
 
The problem is: the more unique things the different civs have, the less exceptional each one of them is going to be.

True, but the system as it favours a) early uniques and b) land units (and maybe ranged non-ressource units even more; air units f.e. are utterly rubbish atm) and c) buildings (over improvements who benefit your conqueror as well). Uniques of that kind are much stronger as the early game matters so much more (snowball effect). Another unique may offset that as you have more opportunities to balance the whole thing. Sure, every civ needs something early in the game, but you can now give the other three towards the end. Sure, some civs are strong as they are, but you can make those uniques weaker if you want. Or I'm fine with giving just "flavour" uniques to civs like Babylon, like a Codex Stele Monument Replacement that gives 1 local happiness for every 5 population.

Now if there were a few generic units, buildings, and improvements given as rewards for being the first to accomplish a certain task, that would be more appealing for players who want to pursue different strategies while still playing as the same civilization. Something like a Great Explorer when you circumnavigate the map, and so on.

That sounds more like something for civ6, but the Great Explorer could be a distinct unique unit for a civ now even.
 
Would moving the Longbowman to the Celts make them in any way OP? I'm trying to compile a list for myself and I thought England would do better with the Redcoat and be renamed Britain, but still wanted to give it a UB.
 
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