If you can build Auric Ascended, do you need him?

seeing how cool the Gone to Hell victory is in FF/Orbis, a victory condition specific to the Illians that makes you win after you turn 90% of the world to snow would be great.
 
yea ... I vote for a Gone to Ice victory as well
 
As fun as Gone to Ice would be, it would be nearly impossible unless you owned most of the world(in which case you probably already won a Domination) or had an army of Archmages and Liches running around Snowfalling everyone.
 
Which is why having Auric passively turn his tiles to snow would be so much fun.
 
I just played my first Illian game and while I found them fun they are lacking. Auric is good, but not good enough. By the time you build him the game has probably already been decided. Flavor wise he should probably have the imortal promotion.
 
He should have the immortal promotion, he should be able to get XP, he should have 50 base strength, with ice strength thrown on top, he should have blitz as a starting promotion.

I know his blizzard spell can kill, but it doesn't compare to, say, the power of an army of self replenishing werewolves with Duin and some AOE mages following them. Even Drifa is more bad ass than Auric once she has all five combat promotions and some of the other stuff.

Really, if you invest 80,000 beakers or whatever (definitely a lot of beakers), get yourself in war with every race in the game and you get the 'The world considers you evil' unhappiness in your cities, then there should be a little more... oomph to him.

As the Illians, you cities should be a means to an end. Once you get the Auric, high priests of winter and Drifa you should be nigh unstoppable, rampaging through the world, and the only thing that can destroy you is the Godslayer.

On the flip side, there should be no feasible way to get out of war once the Draw is built (Seven Pines or becoming a vassal). It has to be like when Cortez burned his ships once arriving in South America, telling his men there was no way back until got what they came for (in this case, the Illians winning via conquest). And if the Godslayer is destroyed, then it is rebuilt again after a set number of turns in a distant city, and the civilisations can try again.
 
after reading this post, i was curious and went and built him in a game
oddly enough, he died attacking a lone warrior defending a city
he is a very good concept, but i think that since he 'is' a god, he should never really die permanently
i think that if he dies, the his owner should be able to build the ritual a second (third, etc., infinite) time, and when they build it the second time or later, he comes back with only 1 health
 
The Godslayer is able to kill a God permanently, and likely destroys even the soul.

The Netherblade also seems able to bind a soul permanently to the Underworld, at least staving off his resurrection until the blade is destroyed.

Nothing else should be able to hurt him.
 
How would it be if you leave AA as he is, BUT when he visit a unique Location he gain a buff.
Finally after he visit the 3rd(?) unique Location Illians Win the game Course AA is almighty!
For example he visit "Remnants of Patria" gain 5 firststrikes, he visit "Pyre of the Seraphic" and gain immortal, and when he visit the 3rd the game is over and Winter is back.
Of course i dont know if it is possible to do this.
 
It shouldn't be too hard to do though adding a <PythonOnMove> call for each unique feature and including an if statement that makes it only effect Auric Ascended, but it sounds to be like a completely haphazard system I see no reason to support it.
 
I am thinking of this - after his acsend, the world's every title in every turn have X% chance to turn into snow permanently (or at least until he is kill) in this way, illians would win unless the world can destroy them quick enough.
 
I am thinking of this - after his acsend, the world's every title in every turn have X% chance to turn into snow permanently (or at least until he is kill) in this way, illians would win unless the world can destroy them quick enough.
Considering they could let Auric hover over a patch of Ice in the north, or a mountain, I don't think that would work so well.

Especially because if it was a mountain, he could fly off, snowfall the invaders, then fly back ontop before they could attack.
 
I wonder if a hawk carrying godslayer could kill him, also dragons, airship could also do it as well.
 
I think Auric would be worth much more if he'd give the Illians other advantages. They could be always happy serving their living god. They could gain the possibility to convert enemy units easily. (Mulcarn is so impressive that other people start worshipping him)
 
Unlimited happiness so long as Mulcarn exists (similar to the infernal mechanic)? That would sound reasonable. Regardless of whether or not they are actually happy, I would wager that a god would have enough power to ensure that they stayed productive.
Add in the ability for him to gain xp (seriously, why not?) and he just might be worth it.
 
What if building AA actually made The White Hand a real religion? One that could spread to people to gain dominance(It would show cities just like CoE) and other effects, like allowing you to build as many Priests of Winter as you want.
 
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