Can't find it to give proper evidence and source (sorry industrious math person!) but someone either here or on r/civ did a bunch of calculations to prove that the Pyramids are mathematically not worth it, in terms of not paying for their production until far too late in the game.
That said, if you're playing for fun over efficiency, they're neat, and yes, that early in the game I'd probably restart.
.I would probably relead on earlier save and try to speed it up somehow to make it 1 turn faster![]()
Not usually, i learned through many times that happening that it's not the end of the world, + it's more organic to play civ game where not everything goes to plan. With the brain dead AI, i almost want to lose the wonder by 1 turn.
Saw this thread also and the math was not good. Accounting solely for production cost per charge is not the way to go in a calculation that is much more accurately depicted in terms of opportunity cost.Can't find it to give proper evidence and source (sorry industrious math person!) but someone either here or on r/civ did a bunch of calculations to prove that the Pyramids are mathematically not worth it, in terms of not paying for their production until far too late in the game.
That said, if you're playing for fun over efficiency, they're neat, and yes, that early in the game I'd probably restart.
True, but Civ 6 is the first one where a missed wonder is a total loss. In IV and V you at least got some gold, and in earlier games the production would carry over and you could get another wonder.