I noticed that gunpowder units have this tag set to "true". Does this mean that gunpowder units (and all other late game units) ignore the Walls and Castle defense bonus, like they did in Civilization IV?
Code:
<Row>
<Class>UNITCLASS_MUSKETMAN</Class>
<Type>UNIT_MUSKETMAN</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>24</Combat>
<Cost>150</Cost>
<FaithCost>300</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<CombatClass>UNITCOMBAT_GUN</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_MUSKETMAN</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETMAN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_MUSKETMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MUSKETMAN</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
[COLOR="Red"][B] <IgnoreBuildingDefense>true</IgnoreBuildingDefense>[/B][/COLOR]
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_MUSKETMAN</UnitArtInfo>
<UnitFlagIconOffset>37</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>38</PortraitIndex>
</Row>