I am sorry again for taking such a long break - much longer than I expected.
I could finally complete a work-intensive project in Poland only a few days ago, and even returning to Japan I had to work at night to match the time difference. This left me with less than zero spare time.
The mod is of course alive, though it hasn't progressed in the meantime.
What makes advancing slow is also the fact that modding activity is a work-intensive activity too, that require planning, concentration and long hours for testing. Just to say an example, every time I look into it after a long break, typically I forget what each file, each function, is variable is doing, and some time is necessary to dig myself into it again.
Anyway, from November I will dig it into it again, so stay tuned.
As far as I remember, the most urgent issue was a number of unexplainable crashes. Since they are unexplainable, my guess is that cutting down complexity (number of units and objects on the map) maybe they can be prevented.
BTW I have a long list of requests for testing the next version. They will be served as soon as I have a next version to provide.
I could finally complete a work-intensive project in Poland only a few days ago, and even returning to Japan I had to work at night to match the time difference. This left me with less than zero spare time.
The mod is of course alive, though it hasn't progressed in the meantime.
What makes advancing slow is also the fact that modding activity is a work-intensive activity too, that require planning, concentration and long hours for testing. Just to say an example, every time I look into it after a long break, typically I forget what each file, each function, is variable is doing, and some time is necessary to dig myself into it again.
Anyway, from November I will dig it into it again, so stay tuned.
As far as I remember, the most urgent issue was a number of unexplainable crashes. Since they are unexplainable, my guess is that cutting down complexity (number of units and objects on the map) maybe they can be prevented.
BTW I have a long list of requests for testing the next version. They will be served as soon as I have a next version to provide.