aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,635
No, I understood the point being made. Once again, I feel like I disagree. I don't understand why it's so controversial.
Do I gave to play CoD to know it's an FPS mostly set in the modern day?
Do critics of Civ VII have to play Civ VII? Many of them on this forum don't!
What a strange prerequisite.
My point was just that there is different rationale behind each decision. That's all. Feel free to disagree. Or take it to PM with me, whichever you prefer. I'm offline for a few hours regardless![]()
You literally said that you were’nt a Fallout player and may have gotten the title mixed up with something else. Your words.
Despite clearly not even knowing what Fallout76 is or why it was such a debacle you confidently stated that the two situations are not comparable. You then doubled down on it, and are now trying to subjectivly generalize agree to dosagree your way out of it now that you’ve been called on it
The unit teleport is definitely the worst discontinuity... I would change how units specifically are handled so that
Late Age (70%,80%,90% Age completion): Military units not in friendly territory cost additional Maintenance (+20%, +50%, +100%) and reduced Healing (-1,-3,-5)
**so you want to move them back**
On Transition:
Every Unit you have at the end of the age adds a small lump sum Gold & more Gold limit to the carry over
Units aren’t deleted instead they become “Obsolete”/”Ceremonial”:
Upgrading an “Obsolete” units to Tier 1 costs about the same as buying a Tier 1 (But you get a fixed number of free upgrades.. 5 per age? So 10 and 15?….Free upgrades in excess of unit number give free Infantry units.)
Obsolete units could also be disbanded at home for small amount of: Gold, Sci, Culture, Food, Happiness, or Influence (?Depending on Government?)
No Unit Teleport: Except Commanders who get to Choose the Settlement/Water District to they will start the next Age in. (Carrying any units they have)
(this means while you do have to retreat Commanders from the Front, you get a chance to reposition your forces)
**Choosing where it goes should also apply to the Exploration Cog**
You should get to make a New Greeting to all the empires you already know… allowing a chance for a diplomatic reconfiguration
If the Age ended with 2 players at war, then if either of them gives the Negative greeting, they are still at War, but War Support is reset and choosing the Negative greeting gives the other player some War Support (if they both choose Negative then it balances out with Neutral War Support)
This way there is still that reconfiguration/rebalancing but
Units you built give you some benefit
Units don't randomly get Teleported (only commanders get Teleported and not Randomly)
Wars don't end unless both sides are OK with it ending.
Oh My Fracking God the idiotic unit teleportation in Civ6 makes me rage at least once literally every time I play it. It’s a moronic concept to begin with, but they really went out of theit way to implement it in the stupidest way they possibly could.
So of course they continued it for Civ76. Because of course they did.