I'm looking to create an educational scenario / mod dealing with space

any specific question ?
 
Yeah, i want to be able to have it so that Luna (The moon) can be colonised, which then leads to colonising Mars. I would also like to have it so that Sol (The sun) generates heat, so that the closer you get to it, the more armour the probes you might send there require to function.

As for random events, i'd like to have things like micrometeroite strikes, Gamma ray bursts, space junk and the like.

As for movement, i would like it that the further away from Earth you get your movement turns get longer (it would take more turns to travel to Mars than it would to Luna)

As far as enemies go, i imagine that initially i'd have asteroids and comets, would i be able to simulate orbits for those?

That's all for now.
 
Well here's my opinion:
no way, can't be done with CIV4.
 
Did you try Final Frontier+ mod? It has some neat stuff to start with...
 
Yeah, i want to be able to have it so that Luna (The moon) can be colonised, which then leads to colonising Mars. I would also like to have it so that Sol (The sun) generates heat, so that the closer you get to it, the more armour the probes you might send there require to function.

As for random events, i'd like to have things like micrometeroite strikes, Gamma ray bursts, space junk and the like.

As for movement, i would like it that the further away from Earth you get your movement turns get longer (it would take more turns to travel to Mars than it would to Luna)

As far as enemies go, i imagine that initially i'd have asteroids and comets, would i be able to simulate orbits for those?

That's all for now.

Over at the Civ4Col forums there is a mod called Colonization:2071 that you may can work with. It is set up for "Planet" type Maps and Terrain. A new version is actually in development at the moment so now would be a good time to check it out and give suggestions.
 
You'll have to use FInal Frontier as your template. This sounds very challenging. What do you mean by educational?
 
What can it be done with then?

Waaaaay out of band on civfanatics but:

Kerbal Space Program + mods

The early KSP game is all about learning how to build rocket which don't kill your astronauts, optimizing Delta-V, and figuring out orbital mechanics. :lol: ...but (AFAIK) it's possible to mod it to the solar system we know and run colonization missions, etc. It's very popular with educators from college to early grade school.
 
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