Civ 4 represents a 1/million occasion where game design was so insanely solid it hadn't even been that radically modified from Civ 1. There's one other video game like that, basically: Super Mario Brothers. Nintendo can still sell a new Super Mario at $50. The dynamics of such games should not be altered lightly.
I'd be playing the new Simcity if it properly inherited its forebears features, but they messed that up, as well. You could say "Dune 2" was a game design that became "real time strategy," a genre, sure.
Whatever mojo Civ 4 evolved from Civ 1 is somewhat diminished in Civ 5. Buildings feel like they make half the impact in double the turns. Building military feels feeble because of the 1UPT combat system (they're all in line awkwardly for getting into action?) Maybe people liked "tall" empires, but I never did--I always won Civ through domination variants, and it's probably 90% of the players. Rewarding the "tall" is a sad bid to fix the broken combat system because 40 units are a dull nightmare to manage in Civ 5, worse than stacks ever were.
You can argue intellectually that Civ 5 is great, but to me it's lacking a certain bedrock addictive quality that's made Civilization one of the only game designs to endure.
I'd be playing the new Simcity if it properly inherited its forebears features, but they messed that up, as well. You could say "Dune 2" was a game design that became "real time strategy," a genre, sure.
Whatever mojo Civ 4 evolved from Civ 1 is somewhat diminished in Civ 5. Buildings feel like they make half the impact in double the turns. Building military feels feeble because of the 1UPT combat system (they're all in line awkwardly for getting into action?) Maybe people liked "tall" empires, but I never did--I always won Civ through domination variants, and it's probably 90% of the players. Rewarding the "tall" is a sad bid to fix the broken combat system because 40 units are a dull nightmare to manage in Civ 5, worse than stacks ever were.
You can argue intellectually that Civ 5 is great, but to me it's lacking a certain bedrock addictive quality that's made Civilization one of the only game designs to endure.