Ninakoru
A deity on Emperor
I'm a veteran civ player, and Civ 5 on its release was... WTH is this?? Stupid AI, performance issues, game dumbed down... Also was hard for a player witch played all civs to adapt to the new rules. Civilization usually mean improvements without drastic changes.
The AI trying to win like a player and the new combat system where the biggest changes I've see on a civ game. But that was not my problem. The problem was the game feeled like a beta, and compared to the full refined Civ IV with all its expansions, the came was pitiful.
Now the game is much more polished, it feels much more fluid, AI handle their troops a quite better, the religion addition is brilliant, and I love tactical warfare, so the game for me is just as addictive as civ 3 was.
There is still some work to be done to make this game feel like a masterpiece. From my humble opinion:
- Tradition and Rationalism are superior policies. Tradition fits well in most strategies, rationalism is key to keep up tech in higher levels (at least the opener and the 2 left policies). They should balance it a bit better, and reworking/boosting the rest.
- AI combat need still some polish. They sould be able to realise when they have a tactical/numeric advantage and act accordingly, they focus fire too much and they sometimes relocate their army entirely without doing damage, giving you the chance to shut down more units. I understand the combat AI is much much more complicated to program , but there's still much room for improvement.
- They should provide more specialization in cities. You end up making most of the buildings in all cities, and you only prioritize the ones that give more benefit.
- There should be an option to switch the AI perspective of "try to win like a player in a game" to a more classic civilization diplomacy. I never cared to do a defensive pact, only looked to trade at higher rates. Diplomacy is way limited the way it is.
The AI trying to win like a player and the new combat system where the biggest changes I've see on a civ game. But that was not my problem. The problem was the game feeled like a beta, and compared to the full refined Civ IV with all its expansions, the came was pitiful.
Now the game is much more polished, it feels much more fluid, AI handle their troops a quite better, the religion addition is brilliant, and I love tactical warfare, so the game for me is just as addictive as civ 3 was.
There is still some work to be done to make this game feel like a masterpiece. From my humble opinion:
- Tradition and Rationalism are superior policies. Tradition fits well in most strategies, rationalism is key to keep up tech in higher levels (at least the opener and the 2 left policies). They should balance it a bit better, and reworking/boosting the rest.
- AI combat need still some polish. They sould be able to realise when they have a tactical/numeric advantage and act accordingly, they focus fire too much and they sometimes relocate their army entirely without doing damage, giving you the chance to shut down more units. I understand the combat AI is much much more complicated to program , but there's still much room for improvement.
- They should provide more specialization in cities. You end up making most of the buildings in all cities, and you only prioritize the ones that give more benefit.
- There should be an option to switch the AI perspective of "try to win like a player in a game" to a more classic civilization diplomacy. I never cared to do a defensive pact, only looked to trade at higher rates. Diplomacy is way limited the way it is.