I post here because it's a gamebreaking thing IMO, qualifying as a freaking bug.
I'm sick of having to deal with a -5 penalty with each leader because they all come making absurd demands every damn turn. It's always "give me that please", "give me that or I'll break your bones", "come at war with us", "stop trading with this one", ...
EVERY DAMN TURN !!!
And usually three of them ! So you've got the choice : you refuse, and suffer a -1 penalty with the bloody beggar, or accept, and suffer a -1 to -3 penalty with one or several others opponents.
Meanwhile, each AI absolutely loves each other, and is pleased with the same modifier that makes them annoyed with me. So we have the hidden "AI love" modifier, and the stupid demands modifier, ending with a nice -10 diplomacy handicap with each opponent. How is that fair ? You build the AP, everyone votes for the other, even if you have better modifiers. And if you spread the religion, expect another to win a diplomacy victory. I've ever seen AI loving heatens they were at war with more than me, dammit, because they asked me 7 times to stop trading or join war.
I don't care if someone can exploit it. When I buy a game, I don't care what others will do with it. I want a fair game. So let the AI make absurd demands to each other and start on the same ground that the human player. If we have negative modifiers for refusing joining a war or giving something, it'd be fair they have the same problem.
And I'd like them to understand that no means NO ! I'm sick of having to say the same damn thing to the same damn stubborn AI for 6000 bloody years. Give us the redding power please, a box we can check for things we refuse to trade or do.
I'm sick of having to deal with a -5 penalty with each leader because they all come making absurd demands every damn turn. It's always "give me that please", "give me that or I'll break your bones", "come at war with us", "stop trading with this one", ...
EVERY DAMN TURN !!!
And usually three of them ! So you've got the choice : you refuse, and suffer a -1 penalty with the bloody beggar, or accept, and suffer a -1 to -3 penalty with one or several others opponents.
Meanwhile, each AI absolutely loves each other, and is pleased with the same modifier that makes them annoyed with me. So we have the hidden "AI love" modifier, and the stupid demands modifier, ending with a nice -10 diplomacy handicap with each opponent. How is that fair ? You build the AP, everyone votes for the other, even if you have better modifiers. And if you spread the religion, expect another to win a diplomacy victory. I've ever seen AI loving heatens they were at war with more than me, dammit, because they asked me 7 times to stop trading or join war.
I don't care if someone can exploit it. When I buy a game, I don't care what others will do with it. I want a fair game. So let the AI make absurd demands to each other and start on the same ground that the human player. If we have negative modifiers for refusing joining a war or giving something, it'd be fair they have the same problem.
And I'd like them to understand that no means NO ! I'm sick of having to say the same damn thing to the same damn stubborn AI for 6000 bloody years. Give us the redding power please, a box we can check for things we refuse to trade or do.