I'm sorry but....Combat results aren't fair!

sabo

My Ancestors were Vikings
Joined
May 29, 2002
Messages
4,125
Location
Minneapolis, City of Lakes
I don't believe that the combat results are fair and are in no way tainted towards the AI.

When he has ONE MA go through THREE of my MI all on fortresses and in forest, and its a 50/50 chance that one of my MA can take out one of his MA on open ground it tells me something is awry.

This isn't just one occurance, this sort of thing happens all the time.

Moderator Action: I tweaked your thread title a bit - titles are supposed to be descriptive. --Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
"I don't believe that the combat results are fair and are in no way tainted towards the AI."

Hi!

I don't believe it either. I think the AI's chances of winning a battle, improve the higher you go up in diff. level.

But, it's still a whole lot better than in Civ2. So in a way, it doesn't bother me much. :cool:
 
Yeah.. I just want to explicitive deleted ;)

Vulgarities are a nono. Read the forum rules.
 
Sorry guys, hate to disagree with you but the combat is fair. Its came up time & time again, and although it seems sketchy to me too sometimes(especially when having a serious stream of bad luck). But thats all it is......... Bad luck.
 
The key word is "streak" of bad luck gengis, if it happens all the time it's not a streak. I think there is something buried deep in the code that isn't visible on the surface. I wonder what difficulty these people that tested did it on. I would be willing to admit on monarch and below it may be even, but I have my doubts on Emperor and Diety.
 
If you ask people to write out a "random" list of zeros and ones (ask them to pretend to generate a series of coin tosses) and compare that list with a real random series, there are almost always differences. A real random series has much longer runs of continuous zeros or ones than the people put in. If you do a random series of 20 coin tosses, it's not at all unusual to see runs of six or seven same tosses - people always underestimate that and make up a more uniform series.

Random is only uniform in the large aggregate, and is much more "surprising" in a local run than we intuitively expect.
 
Originally posted by Puzzlinon
If you ask people to write out a "random" list of zeros and ones (ask them to pretend to generate a series of coin tosses) and compare that list with a real random series, there are almost always differences. A real random series has much longer runs of continuous zeros or ones than the people put in. If you do a random series of 20 coin tosses, it's not at all unusual to see runs of six or seven same tosses - people always underestimate that and make up a more uniform series.

Random is only uniform in the large aggregate, and is much more "surprising" in a local run than we intuitively expect.

Yep, if you toss a coin 200 times and don`t get a run of around 6 heads or tails in a row somewhere in there- then that would be unusual.
 
There was a thread probably a week or two ago where somebody was claiming that difficulty level affects combat results. I posted a test save that showed 295 battles (on DEITY level) where the results came within about 1% of what you would expect. (and the results were actually in my favor!).

On higher levels, the AI just has more units and can provide a better counter-attack, so it just seems like you lose more battles.
 
It's really fair.
But however it looks like there are strikes, I mean, I play always on diety, and usually or= I capture a sity with dragoons against these gusy( in DYP ) the ones that have 6 atack and 6 difense.
So if there 3 difenders usually or I kill them all with 3 dragoons or only one takes out all my dragoons...

But it's fair...
I have the filling that it doesn't some times but when I see that i wasn;t right.

Don't forget one important thing- I, and belive you to, rearly being atcked, I mean my sityes, I always plan a big operation in the length of the all border and invaid, and the difender have bonuse ffcours while my armies don't, so its looks unfair while it is really fair....
 
The best way to minimize units lost against a.i. is

1.- always fortify your best defensives units on mountain,hills and forest, so the only path for a.i. is plain or grassland.

2.- Built forterress to protect your defenders.

3.- Stack 2-4 artillery units within each defensive position, so you will get a free bombardement shot at incoming attacker.

4.- Bombard and attack with fast units any a.i. units on plain and grassland.



Hints: if a.i. cant reach your city within 1 turn then let that city undefended, this will bait them to that area and then counter attack with bombardement and fast units.
 
Originally posted by sabo10
The key word is "streak" of bad luck, if it happens all the time it's not a streak.

We, as humans, tend to dwell on the bad things more then the good. We also tend to notice more often - something we are looking for, then something we are not.

That said, the rest really is chance, and if you just lost due to some unusually lucky enemy army....don't think it hasn't happened in history. Your time will come.
 
Hey Sabo, thta is pretty strange: a 1900+ posts member still wondering about cheating!

Like posted by Gengis and explained by Bamspeedy, this question comes up every once in a while. I think it is very funny, but there is only one truth:

The AI does not cheat in combat

Bamspeedy's test proves it all.

So why do people think the AI does cheat? I have a few explinations for that:

-People easily forget luck, but remember badluck
-Every once in ?50? battles, you will loose a tank vs a spear, but your spear will never beat a tank. This is because you, as a human thinking being, will upgrade the spear before the tank attacks.
 
Back
Top Bottom