Iztvan
the Terrible
Combat isn't fair!
Last night my arabs attacked the Persians. I had cavalry & muskets, but he didn't have horses, iron or gunpowder tech...
And some weeks ago in another game, the b4$t@rd Xerxes sent 30+ immortals versus my poor & peacful Ottomans... I was crushed mercilessly!
The point is, combat isn't fair. Just make shure it's unfair to your opponent...
Last night my arabs attacked the Persians. I had cavalry & muskets, but he didn't have horses, iron or gunpowder tech... And some weeks ago in another game, the b4$t@rd Xerxes sent 30+ immortals versus my poor & peacful Ottomans... I was crushed mercilessly!
The point is, combat isn't fair. Just make shure it's unfair to your opponent...

How would you try to test my theory/ impression?
With that I mean why would an AI programmer _make_ the AI cheat in that way? It makes no sense from the point of view of a programmer. It doesn't make the AI decision logic easier in any way like "knowing" the map does (which is a proven cheat). In fact it makes it more complicated which is even more incomprehensible because you can achieve the same advantage (=more wins) by giving the AI a production bonus so it can throw more units against the player to compensate for its weak planning.
