ChocolateShake
Prince
- Joined
- Dec 28, 2016
- Messages
- 525
I think military units should have a strong loyalty bonus by default. If you're occupying the city center, and the pop is at say 2-3 or below, I don't think there should be any risk of rebellion. Maybe each military unit within the 1-tile radius of the city center provides +2 loyalty by default.
Maybe that could be adjusted based on religion, and possibly cultural influence as well.
A military unit dynamic like that could also be used locally - maybe if you're getting a lot of loyalty pressure, you have to place lots of military units around your city to keep it from flipping.
I think the Civ 3 system was interesting, where cultural influence was the key factor, as far as I remember. Each tile had a percentage of influence attributed to each empire that was culturally pressuring it, and I recall citizens had nationalities too. I hope they re-examine that for future iterations of loyalty, maybe it's trickier to do that today due to more media coverage/greater chances of misinterpretation.
Maybe that could be adjusted based on religion, and possibly cultural influence as well.
A military unit dynamic like that could also be used locally - maybe if you're getting a lot of loyalty pressure, you have to place lots of military units around your city to keep it from flipping.
I think the Civ 3 system was interesting, where cultural influence was the key factor, as far as I remember. Each tile had a percentage of influence attributed to each empire that was culturally pressuring it, and I recall citizens had nationalities too. I hope they re-examine that for future iterations of loyalty, maybe it's trickier to do that today due to more media coverage/greater chances of misinterpretation.