I open up the map and I find a wonderful Iroquois start. Two forested Deer and a mining luxury. Deer starts are the absolute best with any civ imo, and Iroquois just makes them better and more frequent. I move South onto the Copper with the Warrior, and I find no reason not to settle in place. City borders reveal another mining luxury 2 squares to the NE. This start keeps getting better.
My plan with this start is to turn the Cap into a production powerhouse asap, with which I will hard build Settlers after Collective Rule, put out about half a dozen Warriors and Archers, then save traded gold for upgrades into Mohawks and CB's.
My build order in the Capital is Scout, Worker, Granary, then Shrine or Monument. For techs, I start with Pottery and then go Mining. After that I will go Animal Husbandry, hopefully find Horses, then hit Trapping for 1h camps on my Deer tiles. At that point, I am likely to pick up Writing for a Library in the Capital and then go to Construction and Iron Working for my military techs.
Technology will be one of the problems I have to solve as I get to about T100. I want to keep expanding as I clear space with my military, and so building the National College may or may not happen. As an alternative I can probably get a Pantheon by building a Shrine in each city, for which I will pick Messenger of the Gods if I am still expanding. Then I can pick Prophet as the Liberty finisher if needed, otherwise Scientist. Provided that I get to Education before T120 I think I will be fine. As it turns out, a lot of these problems are solved by the map.
Warrior to the south finds a Culture ruin, then Mt. Sinai. What a godsend. My second city location is decided, and since I don't need Shrine I am going Monument fourth in Capital to get the Settler out quickly. I predict that I will found either the first or the second religion just by working that tile. MotG should be available and I can start connecting roads after my luxuries.
I explore to the SW with the Scout and find Sweeden, then Siam. Sweeden seems to have a hard to access Capital and a lot of forested area nearby, so I plan on targeting him first. Scout also finds a pop ruin, which puts me to 3. I lock the unimproved Copper and wait for the Worker. When it's done, I mine it, make a good deal with Sweeden, then I send it up to the Gems. It takes just one turn to get there, thanks to the Great Warpath bridging that river

. I am disappointed not to find horses with AH, but I move onto the Deer tiles and build Camps. With the Gems complete, I secure a GPT deal with Siam, and begin working the tile. With two luxes sold and being worked, my Gold is approaching 500, but I opt to save it for upgrades due to being able to hard build settlers so well in Cap. It's now at 4 population with a base Hammer yield of 13(!).
Warrior finds Venice to the South, the Scout pops an upgrade ruin, and I decide to go barb hunting around Venice. After taking down a Barb Warrior near them, Venice gives me the quest to kill the encampment, which I do to put me up to 64 Influence. Capital has finished Granary and Monument at this time, and with all the food in the Cap I get to size 6 before I start building CR-speeded Settlers.
Sweeden and Siam both forward settle on me, but they take subpar locations. With the Collective Rule Settler I settle the hill overlooking the Dyes and I purchase it while finishing Calendar. With my second Settler (4 turns to build), I march East toward the Maya and settle the coastal river with Ivory and Silk. My next Settler comes shortly after, and I settle West on a riverside next to Sweeden, buying the Marble tile. I am quite unhappy while my new luxuries are being connected, but the old ones are coming back T58 and T65, and I may be able to ally Venice soon with its Gold. I have all but run out of good city locations immediately nearby, besides. Meanwhile, I have 6 Warriors and 3 Archers with about 600 gold ready to go as Iron Working finishes (12 turns).
Overall, it's a very promising start.