Thanks. That will probably happen.
@ Gumbolt : There's more chance of them running away with the game than really giving you a mean and mad challenge.
I think it's "something different". Not necessarily "hard" if you navigate properly. I don't finish my games either.
Few sights @ 1000 BC :
Spoiler :Before 2000 BC : Alphabet is popped, Oracle is gone. That's why those AIs are in the game. They're reliable at doing that.
Right after 2000 BC : neighbour in the North has me surrounded with 3 cities. That conveniently solves any barbarian troubles.
1600 BC : Confucianism has been founded. The Great Wall has NOT been built.
1000 BC : 3 more AIs have Alphabet. An AI has 12 cities, another has 9.
Hereditary Rule + Organized Religion switch is in range and foreign religion has spread (1 turn before my switch but could be earlier in other runs).
Forward wonder has its use for culture war (defence, really).
Only 2 cottages were built because the land is food poor. It is, however, hammer and commerce rich.
The jungle belt can be settled for profitJu
ngle !!
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Turn 100 : What did you do ? How do you fare ? Did you kill them already nasty neighbours ? Is the game "in the bag" ? What's your level of confidence for the turns to come ?
Do you have a plan or something of the like ?
My take, for reference :
Spoiler :I feel it's pretty bad, at least it's looking grim. I couldn't expand as much as I'd have wanted to and breaking out will be a problem.
I'm still holding my own, tech-wise, but I really lack both commerce and production. Food, really.
Neighbours : Hannibal and Justinian both have 15 cities and keep expanding. Huayna pease-vassaled to Hannibal.
Peter has hill cities everywhere. Warring is really looking ugly.
Justinian has a nasty Buddhist holy city putting a ton of pressure in the NW.
Commerce : Commerce output is flat because of the lack of food specials. This is very worrying, long-term.
There used to be a super juicy barb city in the jungle (banana, gems, spices). But it was on a hill with 5 archers. And Hannibal got it.
I couldn't even claim the eastern tiles with a settler (culture pressure) because Peter blocked the area first. I was probably too slow, there. The extra banana would be extremely good to have. I probably should have recognized that I'd never capture the barb city and built my settler before the handful of axes I have. The more I look at it, the worse it is.
Still, that barb city being captured opens up a small peninsula for me to settle. There's a barb city up for capture.
Scouting : pretty bad. Training a scout right now. Also need a galley of some sort.
Trading : I do that quite liberally. I don't have any sort of lead but I could stay in the game.
The AIs do trade a lot between themselves anyway. I'm not sure that not trading would be a way to gain a lead. e.g. : I didn't trade Music to anybody but Willem researched it and, now, most AIs have it.
Gold is not scarce.
Goodies : Got the Parthenon, Great Library and Music Artist.
Plan for expansion : Sistine Chapel. That's kinda bad but that's where I'm at. Like... I could unlock Hwachas+War Elephants in an instant but I don't have the production to take on any neighbour.
I could try and attack Peter but, then, there's a serious risk of being out-teched right out of the game.
I think culture pressure + scouting has better chances, for now. Find some food to work with before trying to run an army. Pop count is sad. 32 worked tiles. There are plenty of luxury resources but they're useless without food.
Maybe I can dogpile at some point. I would do that. Waiting isn't really a receipe for success.
Few pics :
Spoiler :![]()
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^ Nicomedia settled like... 1960 BC. Thessalonica could eat up all my tiles.
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^ "spot" is bad but has forests. 2 Carthaginian cities put culture on the cows, so claiming them, even in the first ring, would be difficult.
Pyongyang could lose its fish to Thessalonica, if I'm not careful.
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^ Lost opportunity area. Having a city 1E of the bananas would change a LOT. First the food, then the cultural pressure on Mycenian. I could actually flip it.
At least, I'm finally starting to develop Cheju. It can do +12 food off of 3 tiles. Maybe I should build a Globe Theatre there. Unlocking the Heroic Epic would also give a start towards something.
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^^ Not so hot. GNP is probably worse than it looks.
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^ Arf ! Do you have a picture for that time ? What's your war prep looking like ?
Spoiler :Is Peter a conceivable target ? I think the Elephant plan can be valid if the stack that's assembled doesn't suffer too many losses (which ain't guaranteed by any means). Elephants are very costly and tend to die a lot, compared with swords or maces (my opinion). I know peeps like them a lot. I think they drain the eco too much.
Going 'Phants, the risk is real that you're taken out of the trading game. If the warring is successful, different story.
@ opening, here's what I did :
Worker does farm, camp, mine, then pasture when AH is in. Then the camp is swapped for the pasture.
Tile swap because the capital cannot conceivably grow to size 4 before starting on a settler.
So, capital's build order is :
size 1 worker
size 3 settler, worker, settler, (?) settler
City 2 : chop workboat, then worker at size 2
City 3 : also contributed a worker, I suppose
I intended that last settler from the capital to share the gold, so as to allow growth to size 4. Scouting revealed the SE spot, however (rice, copper) and that took priority.
I had 4 workers at this point and an abundance of improved tiles, so I think I grew to size 4 on gold+granary, then 2 turns of no-gold+farms, then I didn't need the settler to share the gold anymore (settler at size 4 went on the coast ; maybe should have blocked land towards Peter).
If you're going to toy with starts, maybe skipping Hunting is good.
Go, farm, farm, mine, pasture. Don't need the mine before size 3. Need to check the timings to see if the 2nd farm is doable in time.
I don't think the settler at size 1 really is a good idea. It delays growth too much, meaning you lose much tile yields. Working all three of wheat, cows, gold should be the primary objective.
If you wanna claim land, I think the riverside that I missed in the south is a fine target for cities 4+.
Looking good, there, Undefeatable
Spoiler :Tech pace seems under control. Maybe you're a bit late on gpp but that shouldn't bite you back too much.
You've got good control over the land, good commerce. (Nice NE corner, up there.)
You didn't want to commit to Buddhism, no ? Civics are good, I think. The diplo points can come in handy, too, jump AIs to Friendly and avoid WFYABTA threshold.
How do you propose to build Cuirassiers ? Trading for both iron and horses is going to cost a ton. Turn the slider off for 10+ turns ? Upgrade Elephants ? Will you have the gpp for Merchants ? Can't build the National Epic in the Great Library city if you wanna upgrade...
If you wanna whip, you're also going to need more farms than you currently have.
I think you have some solving to do, there. Can't have all of Academy, bulbs and upgrades, or can you ? Is it better to raise the gold slider for upgrades, then ?
Is it worth it to skip the Academy ? Seems counter-intuitive, but maybe, if you're gonna move the palace, that is.
re-edit : Justinian & Hannibal have a "we don't like you enough" clause against trading horses/iron.
Depending on your war targets, I'd be weary of the culture pressure. Maybe that's just me, I like fighting over tiles with culture.
edited
t122, I had this happen, opening up perspectives :
Spoiler :Hannibal DoWed Peter right after his army came back from the barb city I captured.
Vassal Huayna asked I join the fight and I inclined. I'd rather dogpile with mish-mash than wait for Rifles and be too late to the party.
Anyway :
A roaming Russian chariot captures undefended Ulsan. I queue up a counter-unit but IBT Hannibal snipes the city for his own benefit.
What's Ulsan, you ask ? Glad you asked, this is the city :
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So 1 of 2 things happen, here :
- An Apostolic Palace gives me the city back. Hopefully Hannibal rebuilds my granary, maybe some extra infrastructure. I don't have much hopes for my Theatre ;
- I can steal at... what do you think the discount is gonna be on that city ? This is actually a pretty good map for espionage to begin with. (I'm not thinking espionage slider but rather passive generation, Security Bureaus and stuff.)
Tech wise, Lib is 1 turn and a half from completion. Justinian traded me Guilds last turn. Replaceable Parts appears as an 8 turns tech in the tree. It would be neat to trade for Gunpowder.
Mansa/Willem confirmed going for Astronomy, so I feel pretty safe on that front.