Settled 1e because the warrior sees 2 fp's. Explored with the warrior and soon found out that the ais, Rag and SB, are enormously far away.They both seem to be in the north, didn't venture to far into the west but i think there's a lot of land there too. Went AG-POT. I could have gone AH, the cow sure is important but having some cottages up early helps enormously with BW/AH later. After POT i go Min/BW. Again AH is an option but i may need some heavy chopping soon.
My build order in capital was worker-worker-grow to 2 once corn is improved-worker-warrior. I do this almost always nowadays, it hardly costs since the second tile is unimproved, the surplus 3 food is now used for a very useful second worker instead of working a second useless tile. I do calculate that when the second tile is improved i'm at size 2.
Find bronze near capital, stall 2 warriors in the neighbourhood to fogbust. Settle there next and connect the copper. My second worker is already chopping so i can get the first axe out immed.
1500 BC Barbs on a rampage
Turns out soon that i need a lot, from 1500 BC on i'm getting hammered by barbarians as i've never been hammered before. I had expected barb problems so i had roaded in between my 2 cities a lot but this surpassed my wildest dreams, wondered what a low sea level map means on deity. Helped by chopping I have 5 axes up in short time and i never got pillaged but the constant annoyance of barbs may have meant i lost focus at some points (i researched med instead of poly for instance). It certainly meant i could not expand outward before ~1200 BC because i needed all the axes near my 2 cities to defend myself.
1080 BC Oracle
Around 1800 BC Oracle hasn't been build yet, i had researched masonry by then since the marble seems like a good tile in itself, so i give it a try. With marble it's no more expensive than a granary and i get it pretty soon with a chop,copper and marble.I didn't find choosing a Tech too difficult here, as good as Col is i need happiness badly with all the juicy tiles i have so Monarchy it is. This allows me to work good tiles and assign scientists at the same time when the capital's size is 8.If alpha is teched soon i'll gift it to Rag and get him to pleased this way.
925 BCDamascus founded
Finally i get some air and i use it to get an axe, a settler and a worker on the long journey north, 3 gems a wheat and a lot of jungle is awaiting us there.This city will also have a lot of blocking value so it's imo simple a must to build it despite the high maintenance.Damascus is founded 925 BC. Later on my other workers find some time to build a road to it,these workers also had a fogbusting role, a nice side effect.
925BC-1AD
After monarchy things get a lot easier, i assign 2 scientists, i still can grow the capital to 8 pretty soon so i can keep working 2 resources and 4 cottages. Capital is at happy cap for the moment, i could have built warriors but there's nothing improved near the capital so i queue workers instead. My second city Medina is good as long as it can work copper/marble and 4 cottages, it's unhealty however so growing it further seems a bit pointless. So i also queue settlers/workers here sometimes whipping since the city's none too happy.
Since i had mistakenly researched med first i have to research poly now. I had accumulated 350 gold waiting for the madrassa's so i can research 100% for a while.Get poly in 2 turns. Proceed with aest/lit. I go for Parthenon and GL in Medina/Mecca now.
I have built 2 other cities in the meantime, the obvious double fish city which is coming online nicely already. In the sheep/wheat city a monument has just been built, once borders pop we can do nice things there.
1 AD it's certain i can get both wonders now with a whip. But it's probably fairly safe to finish them the normal way since the wonder build rate has been low this game.
I have just finished IW and i've begun mining the gems. Since i have 6 workers and the chopping for Part/GL has been done i can assign ~3 of my workers to get this great city up and running. The other 3 workers will continue cottaging near the capital and improving near Narjan (the sheep city). Focus'll be on getting some more workers so more cottages can be worked. A barb city has gone up near the corn pig spot so i'll build some extra axes too to take this city.
Since my gold is depleted techrate's not that high right now, this'll improve drastically soon when sailing(next turn), gems and GL are online and more cottages are worked.
Overview, No techscreen since annoyingly no one has alpha.
About low sea level, imo there are 2 distinct problems with this.
First constantly fighting barbs is no fun. I was prepared but everytime i killed some 4 of them i saw several red signs on the edges of the screen next turn meaning reinforcements of the barbarian army were on the way. Barbs are part of the game but this seems excessive. I killed 21 archers, 23 warriors, read Olodune got hammered even harder, i feel for him.
Secondly now the barbs have been conquered the map seems very easy with all the expanding room. A more crowded map is more of a challenge.
I saw in a few games that GW was build, one time 1200 BC. I hope you didn't depend on getting this wonder for barb protection, seems like an enormous gamble to me if this was the case. It got built in my game 1560 BC while there are certainly no wonder hogs about. Could easily have been pre 2000 bc as the ais are rather fond of this wonder.