Immortal Minimalism, Chapter II - Genghis Khan

A very difficult decision here. I know that my way of leaning is towards hurrying the Parthenon. There is a good chance Willem is working on it himself, and he will very likely finish before you.

If you fall too far behind, saving it might not even matter!

Or, as they say, a bird in hand is worth two in the bush.

But that's just my thoughts, I've very little experience playing for Cultural victory. Maybe fast Sistine Chapel is that worth it?
Yeah, the Sistine Chapel is crucial! Missing it would be very bad.
But you are correct, as you can see the bird stuff applies here, and to make sure to get something for aesthetics and start generating high culture to push cultural borders was also a priority.
By the way, I'm now seriously thinking about adding the Great Library to the mix.
It will probably depend on which turn other civilizations discovers literature.
Three out of 6 didn't yet, but I didn't meet the others.

Thanks for the feedback. :)

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Session 7, turn 129, 350AD
(first attempt, no cheats, no reloads)


Since Willem already discovered it, Mongolia decided to trade aesthetics to Zara.
Zara was proposing:
- monotheism, which would be positive to adopt organized religion
- meditation, which would be positive to build monasteries and opens up to philosophy
- priesthood, which would be positive to build temples and opens up to code of laws (caste system).
But another deal, even if less worth in science points, was preferred: mathematics for aesthetics
Mathematics gains +50% on hammers from chopping, and opens up to music (free artist, Sistine Chapel).

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Technologies screen: Zara discovered construction already.
But none of my two buddies discovered any technology of the following list yet:
currency, code of laws, drama, literature, feudalism, horseback riding.
So, unless this corner of the world is backwards, music and philosophy won't be discovered too soon.
Willem research is not visible anymore, anyways he was researching feudalism last time I sow it.

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After a short migration to the west, the great engineer hurries the Parthenon in Beshbalik.
There were few reasons behind choosing Beshbalik over Turfan as Parthenon city:
- Beshbalik really needs an high culture output at the moment, to regain CFC tiles under the Dutch domain
- Beshbalik produces less and has less forests, so build the Sistine Chapel, next wonder, in Beshbalik is more likely
- Beshbalik already putted some hammers in the Parthenon, which will give Mongolia a nice wonder failure gold
The worker started farming the corn near Beshbalik, instead of chopping in Turfan area.
Turfan switched production from Parthenon to Statue of Zeus, just for gold failure this time.
Karakorum, size 4, keeps on growing building workboats and running scientists.
Some micro has been made between Turfan and Karakorum in following turns: add/drop scientists and work/drop mines.

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The Parthenon was completed in Beshbalik in turn 119, 100AD.
The city, size 3 running a scientist, next started a workboat. The worker still farming the corn.
The gold failure from Parthenon in Turfan was 44 gold, and hurried a bit the discover of literature.

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Shaka showed up. He's cautious and he adopted another state region. A bit scary?
An open borders agreement was made, but he doesn't trade technologies at the moment.

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Mongolia discovered the secrets of literature, next task is music for the free great artist and the Sistine Chapel.
The Statue of Zeus has been built somewhere. The worker completes the farm on the corn near Beshbalik this turn.
Beshbalik border expanded regaining for Mongolia some more land earlier under the Dutch control.
The city, size 3 running a scientist, completed the workboat and it is now building research.
The capital, Karakorum, is size 5 now and keeps on growing running scientists and building workboats.

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Turfan, stagnant at size 4 running a scientist, switches production from the Statue of Zeus to the Great Library.
The city will later drop the scientist to work the mine. Both solution, gain the wonder or the gold, are welcome.

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The Statue of Zeus gold failure in Turfan was worth 28 gold.
The worker is building a road on the corn near Beshbalik.
The flood plain tile still under the Dutch domain for now.

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Beshbalik, size 3 running a scientist, is growing working corn and fish, and builds research.

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Karakorum, size 6 now, is growing working the two fishes, the corn, the cow and the grassland hill.
The city is running only one scientist at the moment to hurry a bit the next workboat (for the clams).
The National Epic is planned next in this city.

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Technologies screen: Mongolia still have the monopoly on literature.
Shaka is missing polytheism, alphabet and aesthetics, but still not willing to trade.

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Beshbalik, size 4, is growing working corn and fish, and running 2 scientists now.
The city still build research.

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Overview of Mongolia: Christianity has been founded somewhere.
The last workboat, built in Karakorum in the last turn, is ready to drop the net on the clams.
The worker is now farming a grassland tile near Karakorum.
The capital, Karakorum, had another borders pop in one of these last turns; the copper is under Mongolian domain now.
Mongolia has direct visibility on the cities of Rotterdam (Dutch) and Adulis (Ethiopia).

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Karakorum reached size 7 and started to build the National Epic in the previous turn.
The city keeps on growing fast running 2 scientists and working 2 fishes, 1 corn, 1 clam and 1 cow.

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Turfan, stagnant at size 4, keeps on putting hammers into the Great Library.

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Turfan CFC has 3 fresh water grassland forests to chop:
- should the Great Library be hurried and actually completed next?
- should the worker chop those (and maybe few more) forests into the Great Library?
- should those forests be saved to make sure to don't miss the Sistine Chapel?

---

End session.

Comments? :)
 
Well done on parth. Useful for GA productions later.

Are you planning on a 4th city at some point??? You seem to be a touch boxed in now.

Shaka may be on a differnt land mass?

You are well on way to lit. Will you get GL without marble? Will you be first to music?

Still you have made this a fun challenge and it is good you are rising to it.
 
unless you want to give up on the great library, I would start chopping now. With one worker it will be a slow process anyway. You have music in 9 turns, I assume you want to build Sistine in Turfan and finish the Epic in capital. Finish the Great Library to open que to build sistine. You would also be able to trade lit then without fear.



Also is it really worth it to build research in Besalik? It is only one hammer. I doubt it is saving any turns on Music anyway. I would think getting hammers into a temple for your eventual cathedral need would payoff more long term. Or a monastary maybe.

Would it be worth gifting something to Shaka for Diplo and to make him a trading partner? If not worst enemy of Zara or wilhelm I would consider it.
 
Sistine is definitely more important than that Great Library. Save the forests for Sistine IMO.

Yeah, in this kind of game definitely more important, of course!

I tried for the Library after the Sistine Chapel anyways, and missed it for just a little bit.

Thanks for the feedback. :)

Are you planning on a 4th city at some point??? You seem to be a touch boxed in now.
Uhm... IIRC the only spot left could maybe be somewhere next to the copper, just to have a barracks for units in case I get the feeling things with Shaka are getting bad.
I really don't know atm, I'm not too good in concentrating on many tasks altogether.

Shaka may be on a differnt land mass?
I should probably be ashamed, but I really have no idea. :confused:

You are well on way to lit. Will you get GL without marble? Will you be first to music?
Missed the Great Library by a little tiny bit.
With marble, or without the Hanging Garden (I believe) great engineer stoling it, I could do it... probably also just starting chopping 5 turns earlier instead of farming an useless grassland could be enough.
But I'm not complaining: got first to music and completed the Sistine Chapel, which to me matters more! :)

Still you have made this a fun challenge and it is good you are rising to it.
Thanks! :)
Yeah, my starting was so-so. I'm late. But this is the game I'm the best at, so shame on me if I'll miss.

unless you want to give up on the great library, I would start chopping now. With one worker it will be a slow process anyway. You have music in 9 turns, I assume you want to build Sistine in Turfan and finish the Epic in capital. Finish the Great Library to open que to build sistine. You would also be able to trade lit then without fear.
So wise advice! :)
Yep, those 5 turns spent on farming that (useless for now) grassland tile probably did cost me that one more chop which would mean completing the Great Library.
Let's hope that all that chopping gold failure (incremented by organized religion), will at least allow a 100% science toward philosophy, to be first there. But someone already discovered code of laws, while I still miss meditation.

Also is it really worth it to build research in Besalik? It is only one hammer. I doubt it is saving any turns on Music anyway. I would think getting hammers into a temple for your eventual cathedral need would payoff more long term. Or a monastary maybe.
I still miss both priesthood and meditation. If not, I would rather build monasteries and temples, of course! :)

Would it be worth gifting something to Shaka for Diplo and to make him a trading partner? If not worst enemy of Zara or wilhelm I would consider it.
This was an obviously worth solution. :goodjob:
Aaaaaaarghhh! I had the chance so many times (polytheism, alphabet, literature...) to check if he was worst enemy of anybody and gift him something, then I toke the screen shot, focusing too much on what I was missing, and then just kind of forgot about Shaka's issue, planning on optimization of wonders and culture.
Shame on me if Shaka (annoyed -1 IIRC now!) will attack Mongolia for that now!

---

Thanks all for the nice (and smart) feedback! :)

Next (eight) session already played few hours ago: up to turn 142, 640AD.
Sistine Chapel and music artist in, Great Library missed for just one chopping.

I'll post about it in a while.
 
Session 8, turn 142, 640AD
(first attempt, no cheats, no reloads)


Technologies screen: Willem discovered currency.
Shaka still lack alphabet, and I didn't take the chance to (if is not a worst enemy) to gift it.
I hope I wont regret this later. Please Shaka, ask for a resource tribute soon, please!

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Anyways, Willem having currency allows Mongolia to trade the second corn in exchange of 5 gold.

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Beshbalik dropped the 2 scientists to don't generate the next great person, 80% scientist and 20% artist.
The city, size 4, is growing fast working good tiles and building some research.

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Karakorum, at size 8 now, is working the maximum of food possible to grow to the happy cap.
The city runs to scientists: the next great person will born here, 66% scientist and 34% engineer.
Next will drop some food and focus on hammers to complete the National Epic.
The grassland farm was completed, the worker went next to chop Turfan's forests.

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The city, size 5, is growing working now also a 2 food tile for a while, just to don't run a scientist.

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Technologies screen: Willem doesn't trade meditation anymore: Shwedagon Paya anyone?
Egypt still has the monopoly on literature. Shaka discovered alphabet but is lacking aesthetics.
Another (lost) chance to gift Shaka a technology for diplomatic and trading purposes: again, I've been thinking about checking for worst enemies, but then, after taking the screen shot, just forgot to do so.

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Overview of Mongolia: while the worker chops a forest near Turfan, another one grows a bit more north.
Mongolia is now just 4 turns away from music, the free great artist, and the Sistine Chapel.

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Karakorum, at size 9, finally starts working the grassland mine, still running 2 scientists.
The next great person will born here in 3 turns: 68% scientist and 32% engineer.

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First forest chopped in Turfan CFC, for 30 extra hammers into the Great Library.

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Technologies screen: both Willem and Shaka discovered literature already.
Time to trade it to Zara hoping at least in monotheism (organized religion) from it.

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Zara offered meditation (monasteries) and priesthood (temples), but Mongolia preferred just monotheism.
The science points gained were less in the chosen deal of course, but another revolution is now welcome.
Organized religion is a priority now, since a late Great Library seems more and more doable, maybe.
This hoping in a great engineer or that the monopoly on music might last enough to build the Sistine Chapel.

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No matter the previous generous deal, Zara refused to gift Mongolia an insignificant meditation.
In reality for Mongolia is not so insignificant, since it is required for discovering philosophy.

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Civic screen: here triggered the revolution to organized religions.

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Overview of Mongolia: the anarchy is over. As supposed, Shwedagon Paya was completed by the Dutch.
The worker is chopping the next fresh water grassland forest, the first riverside one.

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Beshbalik at size 6 dropping the 2 food tile and running two scientists again.
The next great people won't born here, since the capital will output it the same turn.
The chances for a great artist increased to 25% now, but few great scientists are not unwelcome.
Better a great artist, but academies, besides helping with science, generate a nice 4 culture/turn.

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Karakorum, stagnant at size 9, drops corn, clams and grassland farm, to work 2 plain forests.
Organized religion puts into the National Epic 3 extra hammers per turn, increasing the hammers output from 12 to 15.
The city is running 2 scientists and a representation citizen, which outputs 3 science and 1 hammer.
As planned, the next great person will born here the next turn: 69% scientist and 31% engineer.
Music will be discovered the next turn. And the hopes are again for an underdog great engineer, of course.

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Overview of Mongolia: music is discovered, the next task is drama.
As planned, two great persons have been born in Karakorum:
- the free great artist from getting first to music; and
- the wished but unlikely great engineer to build the Sistine Chapel.
The 500 hammers invested in the Pyramids delivered Mongolia 3 wonders, was this worth it?

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The worker finishes chopping the first Turfan's riverside forest the same turn.
If the Great Library was assured, the great engineer would complete the Sistine Chapel in Karakorum.
But realistically speaking, being turn 139, 580AD, it is quite late for a Great Library on immortal.
The great engineer moves to Turfan this turn, to hurry build the Sistine Chapel in the next.

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The next great person will born in Beshbalik in 8 turns.

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Technologies screen: Mongolia has the monopoly on music, should trade it right after completing the Sistine Chapel?

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Overview of Mongolia: another great engineer, Imhotep, has been born; in some far away land this time.
Is this likely from the Hanging Gardens? Anyways, with the Great Library so close, this is not really a good news.
If the Great Library will be missed because of those 5 turns spent on a useless grassland farm, that won't be cool.
Anyways, the worker starts chopping the next riverside forest near Turfan, as planned.

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James Watt, the Mongolian great engineer, is ready to hurry the Sistine Chapel building, but another issue shows up.
The population of Karakorum was enough to complete the building of the wonder, while Turfan has a lower population.
So the great engineer only adds 580 of the 600 required hammers. Another couple of turns lost for the Great Library.

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Thinking about it, this was a really silly move, anyways, some micro in Turfan to don't have hammers overflow.
(the great engineer puts the hammers directly, not after hitting enter, so extra 10 hammers in two turns wouldn't be lost).

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Karakorum, size 9 and starving -1, since it drops a plain forest to works that plain hill for now.

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Overview of Mongolia: the great engineer drops his 580 hammers into the Sistine Chapel now.
And at the moment the Great Library still not built yet. Maybe the great engineer was settled?

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Again, Turfan, making sure to don't have hammers overflow finishing the building of that crucial wonder.

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Turn 142, 640AD, the Sistine Chapel was completed in Turfan.
The worker just finished to chop the third fresh water forest (second one riverside).
Both those chops were enhanced by the organized religion bonus, justifying the turn spent in anarchy.
The city goes back to building the Great Library, and with the chopping extra hammers is just 5 turns away now!
The plain hills mine is being worked again from here, instead of Karakorum.
The idea was now to starve and work the other mine as well, to cut 1 more turn on finishing the wonder.

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Some micro was since being done in Karakorum to free up the mine, but something else happened this turn.

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Yep, the Great Library has been built in a far away land this same turn!

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Time to switch production to research in Turfan to save at least the last chop and put it in a theater.
Time to farm the chopped tiles around Turfan.
Time to run a 100% science (since gold failure) toward philosophy.
Time to think about trading music or not yet.
Time to find a way to get meditation somehow.
Time to care about the 4th (barrack) city since Shaka is annoyed at -1 now.
Or maybe time to find another way to bring Shaka to pleased, since he's not asking for tributes.

Anyways, time to think about it.

---

End session.

Comments? :)
 
I've been greatly enjoying reading this series -- not only is it highly entertaining, but I'm learning a lot about careful planning from following a game at this level, with all the self-imposed restrictions. Thanks, Yatta, and keep it up! I'm just a lowly noob, recently moved up to playing on Prince level, so I have nothing to contribute strategy-wise, but I'll be following your adventure in minimalism!
 
Any chance of squeezing a scouting workboat or galley into the build queues at some point? It'd be nice to get a look at what the rest of your neighbors' land looks like.
 
I was thinking from the start that finishing TGL in culture game will not do you good. I don't really think you want pollution from 2 scientist which you can undone only by SciMeth.

if you ran it with marble you got nice chunk of gold and that is much better.

heh as it seems you got 2 cre civs in neighborhood... I think you will teach them this time!
 
I've been greatly enjoying reading this series -- not only is it highly entertaining, but I'm learning a lot about careful planning from following a game at this level, with all the self-imposed restrictions. Thanks, Yatta, and keep it up! I'm just a lowly noob, recently moved up to playing on Prince level, so I have nothing to contribute strategy-wise, but I'll be following your adventure in minimalism!
Wow, thanks! :)

Since I'm actually spending some time in reporting this game, it is nice to know that someone considers this effort worth to read material. Really appreciated feedback! :)

If you wonder about game strategies in general, you might also take a look on the others excellent reports, articles and guides on this section of the forum, that better players than I am already spent their time writing them, and which will introduce you to more straightforward concepts.

Consider mine just as a silly recipe for an alternative game.
Again, nice to know this is entertaining for you! :)

Any chance of squeezing a scouting workboat or galley into the build queues at some point? It'd be nice to get a look at what the rest of your neighbors' land looks like.
Maybe. I know I'm quite kind of (guiltily) lazy about scouting, after the first 50-100 turns. I often end up discovering the rest of the map with paper... :D

I was thinking from the start that finishing TGL in culture game will not do you good. I don't really think you want pollution from 2 scientist which you can undone only by SciMeth.

if you ran it with marble you got nice chunk of gold and that is much better.

heh as it seems you got 2 cre civs in neighborhood... I think you will teach them this time!
ah ah... true. :D
About the Great Library, I like better to have it, statistically I think still it is worth it a raw +8 :gp:. It is going to generate few extra GPs in the whole game, which might likely be scientists, but still it is few extra GPs, good to increase the speed in liberalism (free speech) race by the way. I might be wrong.
Anyways, I won't cry for that, of course: a bunch of gold is fair enough, and what 3 wonders I really wanted, I got. So, again, fair enough for me also with gold failure. :)

---

I'm thinking now about those solutions to get to philosophy>>liberalism and improve diplomacy to Shaka:

1)
- trade music to one between Zara and Willem this turn making sure to get meditation and priesthood or currency in teh deal.
- trade music to the other between Zara and Willem next turn making sure to get code of laws in the deal.
- gift music to Shaka if not worst enemy

(+) being able to build monasteries, temples and cathedrals, keeping by the way the +25% bonus
(-) losing the monopoly on a tech


2)
- get out from state religion, keeping up the music monopoly

(+) the most advanced AIs will research music by them self, and I can keep the monopoly trading/gifting it as soon as someone else I know discovers it
(-) delay on code of laws (if not meeting anybody else to trade something else), and maybe liberalism as consequence


Solution 1 will likely speed up everybody on this continent, solution 2 will likely slow down everybody.
Solution 1 might fail if nobody is wishing to trade code of laws, critical for caste system and civil service.
With solution 2 I might get to liberalism the other way: theology >> paper >> education.

I'm fine with nationalism from liberalism in this game.

I still have to think about it, and I'll play later tonight (so few hours from now) anyways.

This time your advice might be on time... so, other alternatives? :)
 
3AM here. Self-explicative not commented session.

I chose option (1) above, kind of fixed the diplomacy with Shaka, but lost philosophy race by just one turn.

Building queue next: monastery >> theater >> temple >> (lighthouse).

Plus granary, harbor, aqueduct if/when needed for health.

Hindu Mandir (<< not sure about the spelling) in Beshbalik.

Hermitage in Turfan.

Nothing else.

Civics: (representation), free speech [liberalism], (caste system), mercantilism [banking], pacifism [next turn].

Research: beeline nationalism or liberalism, I'll see.

No big difference in winning liberalism, so if Willem goes for it, I'll go nationalism and trade for it.

I hope to trade in also the whole monarchy >> feudalism >> guilds >> banking path.

With higher science points tech to trade out it should work nicely.

Mongolia is in the most advanced region of the world.

With +4 gold at 0% wealth means 100% science, and 100% culture as soon as possible.

If give up on liberalism race, maybe 100% culture from now.

With two religions was better.

Anyways, if I can avoid wars, it's a 99.9% victory here.

If something isn't clear, just ask. :-)

---


Session 9, turn 155, 900AD
(first attempt, no cheats, no reloads)


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---

End session.

Comments? :-)
 
I wonder if Willem would trade you his incense for your horses... that, plus a lighthouse in the capital, would let you get one more artist. Could save you a turn or two. And it's not like you're using the horses, plus it would be nice to get him a little more friendly to you to lower the risk of a game-ending DoW.

Also, it might be time to slap some grass farms down near Turfa. Aiming for a Legendary size-4 city is just silly.
 
I wonder if Willem would trade you his incense for your horses... that, plus a lighthouse in the capital, would let you get one more artist. Could save you a turn or two. And it's not like you're using the horses, plus it would be nice to get him a little more friendly to you to lower the risk of a game-ending DoW.

Also, it might be time to slap some grass farms down near Turfa. Aiming for a Legendary size-4 city is just silly.
On worker tasks: connect the copper, farming around Turfa (as you correctly said), and chop forests which might be chopped the next tasks.
Still have to decide in which order. :)

On city size: they'll all grow soon, Turfa will likely have a granary soon, I chopped the grassland riverside forests for farming, and all grasslands will all be farmed with civil service.
All cities are planned to be around size 10-16 quite early from now: the less I'll be interested in liberalism race, the more I'll raise up the culture slider, drop artists and work food and hammers tiles and grow cities and build buildings fast.

By the way, the last beeline will be biology, so if the victory will be a little late, with a National park planned in Turfan, you'll see so many artists in those 3 cities at the end of this game! But the hope is of course to win before 1850, so before discovering modern technologies as biology.

On chopping: all farm-able grasslands in CFC plus all forests outside the CFC will be chopped.

On number of artists at the moment: Mongolia was running to discover Philosophy, so it was starving running artists. I'll drop some in the capital (2 turns from the next great person) and Turfa soon to work mines and speed up buildings (including cathedrals and national wonders as National Epic and Hermitage). After that great person in Karakorum the next will be in Beshbalik.

On horse/copper resources: not going to trade them for happy resources, since I'll rather raise up the culture slider. Possible use of them:
- tribute
- gift (example: AFAIK this would increase diplomacy with Willem more than just trading)
- trade for cash
- trade for health (less likely that I'll need to)
- keep for upgrade units (copper) since the +4 gold at 0% wealth.
- keep for build units in case things gets nasty.
I still wait for other civilization caravels.
 
Session 10, turn 166, 1060AD
(first attempt, no cheats, no reloads)


Turfan drops the artist to finish up the Hindu Temple in 1 turn.
Thanks to the hammers from that last Great Library chop, and the ones from the horse and deer tile, this city is already done with monastery and temple, which is a nice +13 culture (x2 after 1000years) raw culture.
Next a theater and a granary are planned in this city.

0000wy.jpg


Discovered (one turn too late) philosophy, it's time to trade technologies around a bit.
Traded in from Willem monarchy in exchange (even!) of the monopoly on drama (too cheap to be important).

0001tj.jpg


Deal with Zara: currency, theology and 30 gold for drama and philosophy.
Thanks to theology, next research is paper.

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Another little gift to Shaka: drama. But the +4 bonus didn't increase, of course.

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Triggered the revolution to pacifism, only free speech and mercantilism are missing.

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Overview of Mongolia: the anarchy is over, the worker just finished connecting the deer south from Beshbalik.
Willem research is visible now, and he's 4 turns away from Divine right. He still cautious +3.

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Turfan, finished the monastery and temple before revolution, is now building the theater.
The city, stagnant at size 4, runs an artist again: it will grow once farms and granary will be done.

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Karakorum runs a last artist-heavy turn to generate the next great person the next turn, then will drop few artists.

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Technologies screen: Shaka misses theology and philosophy.
Willem already discovered civil service and paper.

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Overview of Mongolia: the planned great artist was born in Karakorum; this is the 3rd available great artist.
The worker moves to the newly acquired flood plains, to build a farm over that town built by the Dutch.

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Karakorum, size 9, drops 3 artists to grow fast working the clam, the cows and the grassland farm tiles.

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Overview of Mongolia: Willem is now 2 turns away from divine right, while Mongolia is 6 turns away from paper.
The worker starts building a farm over that flood plains town.

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Overview of Mongolia: Islam was founded in a distant (sure?) land. The worker still build that farm.

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Technologies screen: Shaka misses only philosophy now, and still doesn't trade.
Willem already discovered civil service, paper, and, as previewed, also divine right now.

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Karakorum at size 10 now, works the plain hill mine to put some more hammers into the National Epic.
The city still run only 3 artist to grow up quickly. The culture slider is was set to 10% for happiness purposes.

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Overview of Mongolia: Notre Dame as been built somewhere. Willem is 3 turns from discovering Education.
Turfan finished up the theater, a granary will be started up next.
The worker finished up building that farm on the flood plains north from Beshbalik.

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Beshbalik, stagnant at size 6, won't work that flood plains tile yet to generate the next great artist the next turn.

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Glance: Willem cautious +3, Shaka cautious +4, and Zara friendly +11 now.

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Overview of Mongolia: paper was discovered this turn. Willem research is again not visible.
The planned great artist has been born in Beshbalik, this is the 4th available. Another 8-12 and the game is won.
The capital, Karakorum, completed the National Epic, next will build a lighthouse maybe.

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Deal with Zara: metal casting and world map for paper (yeah, funny: Mongolia has paper, Ethiopia has maps).

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North - West region (from Mongolia)

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North - East region (from Mongolia)

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South - East region (from Mongolia)

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South - West region (from Mongolia)

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Technologies screen: Shaka misses philosophy and paper now, still, he doesn't trade.
Zara, as Willem who should discover it the next turn, can research education.
Zara discovered also optics, since Ethiopia can research astronomy.
Shaka discovered guilds, since has available banking and gunpowder.
What Mongolia should do next?
(a) beeline education >> liberalism
(b) beeline civil service >> nationalism
Hard to say what will give better results.

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Last overview of Mongolia for this session: the worker starts farming riverside grasslands near Turfan.

0025ry.jpg


Karakorum, size 10, will grow to size 11 and need another 10% in culture from the next turn.
The building queue misses the theater, planned sometimes soon also in this city, of course.
From the next turn the city will likely work also the grassland hill mine.

0026gw.jpg


Beshbalik, size 6, finished the artist, drops an artists and works the flood plains farm to restart growing.

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Turfan, stagnant at size 4, waits for the farms and the granary to be finished to restart growing again.

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End session.


Final considerations:
- what the next tech-path? (see last techs screen screen shot comment)
- let's hope Tokugawa discovers Mongolia the later possible, better if being already vassal of Shaka or someone else.


Comments? :)
 
i would expect librelism to help more than nationalism. Liberalism boosts all cities will hermitage only one.
 
i would expect librelism to help more than nationalism. Liberalism boosts all cities will hermitage only one.
This makes sense. :)

Could we get shots of the wonders screen and the victory conditions screen?
Ok, I played enough to post the saves now. :)
Just please anyone, if you play this map from here or from the beginning and discover other civilizations or other things I didn't already discovered in my game, please don't tell! And don't advice in base of what you just discovered. ;)
Thanks! :)
 
Another self-explicative session :)


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Session 11, turn 187, 1270AD
(first attempt, no cheats, no reloads)


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30 image / post limit reached, the session report continues the post below.
 
Session 11 continuing from the post above...

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End session.

Save attached.

If you play this map, please avoid reporting, citing or advising on things I didn't discovered yet in my game.

Thanks. :)

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Comments? :)
 
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