Immortal University 65 - Shaka

^^ I built an Iklanda first and used 2 promotion warris, they get comfortable winning odds when fortified somewhere, and can attack annoying warriors.

Thats a smart move...never occurred to me to go for barracks but it makes totally sense. Still, getting your six cities and havin TGL almost finished by 600 BC...thats a different leguage of playing :)
 
Thats a smart move...never occurred to me to go for barracks but it makes totally sense. Still, getting your six cities and havin TGL almost finished by 600 BC...thats a different leguage of playing :)

It's not that bad once you get used to the tile micro to get onto the specials ASAP. I had a ~500 BC glib timing with the same city count (or was I 5 and about to capture a barb city? I forget)...slight delay for archery but that's not too bad on a map full of AGG AI...If it seems out of reach IMO practice this map over and over until you get it :).
 
^^ I assume Daniel tried it on Deity?
That's still a different beast compared to the buffed up IMM save, cos of the barbs.
 
I almost went for archery/pottery but decided on BW straight away with heaps of early chopping. I figured if there wasn't copper I could get archery next and whip/chop just in time. Early BW or the Great Wall are my security blankets on Inland Sea.
 
^^ I assume Daniel tried it on Deity?
That's still a different beast compared to the buffed up IMM save, cos of the barbs.

Actually, no...I found the normal save already really hard - first time I played with raging barbarians. Although spawnbusting works here as well. With some five or six good positioned warriors I could almost totally stay out of trouble. The other option was to go for BW asap and get two axes. Eat this, raging barbs ;)
 
I think he probably means the barb rush once they can enter Borders, I'm not cruel enough to do RB + low sea Inland Sea :) or he got Agg AI and it mixed up :)
 
I think he probably means the barb rush once they can enter Borders, I'm not cruel enough to do RB + low sea Inland Sea :) or he got Agg AI and it mixed up :)

I was thinking he used the scenario and picked it...but either way it's not so bad if you get archery reasonably soon (IE 1st 4 techs or so).
 
I was thinking he used the scenario and picked it...but either way it's not so bad if you get archery reasonably soon (IE 1st 4 techs or so).


Are you serious, this was just a 'normal' barb storm? I really thought, since the save was worldbuildered, it was raging barbs. Never saw so many and so aggressive in all my games before...my mistake. So its the low sea level and a lack of spawnbusting.

I tried archers first too, but I found the early chops really help and since I know ;) there is copper nearby, I found my progress faster. Had two axes at turn 50, which was enough to survive and protect my poor cottages.

Does anybody know what makes barb axes and spears appear? It seemed to me that if I went with archers, spears started to show up rather early.
 
Are you serious, this was just a 'normal' barb storm? I really thought, since the save was worldbuildered, it was raging barbs. Never saw so many and so aggressive in all my games before...my mistake. So its the low sea level and a lack of spawnbusting.

I tried archers first too, but I found the early chops really help and since I know ;) there is copper nearby, I found my progress faster. Had two axes at turn 50, which was enough to survive and protect my poor cottages.

Does anybody know what makes barb axes and spears appear? It seemed to me that if I went with archers, spears started to show up rather early.

The corners and ends of the map don't seem to behave like say the water edges of a regular landmass to barbs. That's my theory anyway, there were small gaps on the bottom edge of the map on both sides in my game where the AI wouldn't settle that kept popping out axes.
 
Raging Barbs would have killed me on turn ~15, you don't have more time on Deity before they'd attack ;)
 
It's not that bad once you get used to the tile micro to get onto the specials ASAP. I had a ~500 BC glib timing with the same city count (or was I 5 and about to capture a barb city? I forget)...slight delay for archery but that's not too bad on a map full of AGG AI...If it seems out of reach IMO practice this map over and over until you get it :).

I'm going to take this advice...!

I built an Iklanda first and used 2 promotion warris, they get comfortable winning odds when fortified somewhere, and can attack annoying warriors. It's still a gamble, but with BW and 1 chop you can chain produce them in 1 turn each if needed.

Just to be clear...you got your worker first, then iklanda and warriors.... Right? Or did you wait on the worker since the oasis and the forested plains hills were decent first tiles?
 
Raging Barbs would have killed me on turn ~15, you don't have more time on Deity before they'd attack ;)

Even faster in theory. Raging barbs ignore all city count checks and will attack the moment human barbarians appear. For example on quick speed deity raging barbs will show up t6 (only 1 turn after animals can spawn) and will already be heading your way. Can't be even t10 on deity which means you beeline archery and build warriors after settling cap on a hill and even then if you get unlucky you will die...which is why I think high level raging barbs is a stupid setting...they're already a bit of a luck garbage mechanic without throwing in a chance to kill you outright at high levels no matter what you do.
 
I lost space race victory to Elisabeth 1878 AD with more than 10 turns. I had a huge tech lead (like >50 000 science units) on everyone else, but somehow Elisabeth got away, since it was difficult to bribe anyone on her (or her to anyone).
I beelined The Internet in order to get the tech lead, but as said already, Elisabeth somehow ruined it.

Though I was kinda just clicking through the game, but oh well..
 
I lost space race victory to Elisabeth 1878 AD with more than 10 turns. I had a huge tech lead (like >50 000 science units) on everyone else, but somehow Elisabeth got away, since it was difficult to bribe anyone on her (or her to anyone).
I beelined The Internet in order to get the tech lead, but as said already, Elisabeth somehow ruined it.

Though I was kinda just clicking through the game, but oh well..

Did you try declaring on her then asking someone to dogpile? I find it's a pretty reliable way to get cheap war bribes going with civs that aren't bordering.
 
If only Liz was ahead of you in tech than internet wouldn't get you much since 2 AIs need to know the tech. Sounds like all hammers/gold/food (rush buy/whip) should have gone to infantry/artillery or tanks/bombers - whatever you had tech for at the time. As soon as you saw her building SS parts (before you were obviously) this should have been the plan. If you have the commerce to have a tech lead on everyone else, with US that means you have units. Stopping research for 10-20 turns for this won't hurt you since you had a lead on everyone else. If you were going for SS victory capitulate Liz when possible and direct her research to non-SS techs.

It's tough not to be afraid to declare on an AI with a tech lead (i do it myself often) but really even if you only had infantry/artillery vs tanks/fighters/SAMs etc you will have no trouble as long as she doesn't bribe someone in on you. Just hit before mech infantry and you should be good. Also, like GG said on turn 1 of the war anyone that is willing to be bribed on her would lower the price a lot.

I'd replay it if i were you if you have a save around the time you started going for internet. Losing to SS is rough and you should give it another try throwing all resources into an army to take her out.
 
It's tough not to be afraid to declare on an AI with a tech lead (i do it myself often)

At one point in this map I was hitting infantry and machine guns with gren/cannon :lol:. I still killed significantly more than I lost however, thanks to collateral initiative in vassal territory and in 2 cases, hiding with my vassal stack to let it protect my cannons :rolleyes:.

My tech rate was awful but that's not readily apparent in my summary because I was able to advance as far as infantry + arty + nukes by directing vassal research and brokering...some sad rate like 200-300 beakers/turn was enough to get me there, and I finished the game #2 in tech and was only 1 tech behind #1 ^_^.
 
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